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by Drakon Rider
Mon Apr 15, 2013 4:48 am
Forum: Drakan Level Editing and Game Mods
Topic: Export Landscape
Replies: 5
Views: 3998

Re: Export Landscape

Loaded level "Hill of Fire" MP. Selected upper left layer. Exported. # Riot Engine Object version 2.1 name Landscape created by RIOT Level Editor materials 16 0 texture Texture314 1 texture Texture154 2 texture Texture152 3 texture Texture217 4 texture Texture226 5 texture Texture221 6 texture Textu...
by Drakon Rider
Sat Apr 13, 2013 8:25 am
Forum: Drakan Level Editing and Game Mods
Topic: Is it possible to extract character skin?
Replies: 10
Views: 6151

Re: Is it possible to extract character skin?

There is no option to export RECs or REOs of characters in Level Editor. The pseudo-REC of Arokh was created using debugger and it still do not contain correct matrices data (it uses database patcher to restore correct matrices after using this pseudo-REC look in http://www.arokhslair.net/forum/view...
by Drakon Rider
Sat Apr 13, 2013 8:15 am
Forum: Drakan Level Editing and Game Mods
Topic: Export Landscape
Replies: 5
Views: 3998

Re: Export Landscape

Yes - as I remember you need to export textures separately (or make your own files with corrent names - you can read names and paths in the .REO).

Also no export textures with alpha maps - you need to generate alpha maps yourself.
by Drakon Rider
Sat Apr 13, 2013 8:12 am
Forum: Drakan Level Editing and Game Mods
Topic: Problem with Arohk
Replies: 3
Views: 3544

Re: Problem with Arohk

May be you insert Arokh as NPC or Animation Demo or other sort of object. You need to insert it with class Dragon or close as game character. Also it is good to make level archive available for download so may be anyone can load it into Editor and look what may be wrong.
by Drakon Rider
Sat Jun 18, 2011 2:52 pm
Forum: Drakan Level Editing and Game Mods
Topic: 3DSMAX plugins
Replies: 1
Views: 1943

Heh - just 10 years passed and I was asked to build REO plugins for MAX2010. Here is the current build - ftp://fauser:[email protected].drakan.ru/pub/dev_tools/MAX/REO_MAX2010_plugins.zip They are successfully build with MAX2010 SDK and VS2008 but still not tested. Good if anyone will try to test and rep...
by Drakon Rider
Sat Jun 18, 2011 2:36 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan patch 445++, solving Alwarren and cutscene
Replies: 43
Views: 38426

Also found my old note that describes how 'engine performance patch' acts: >The memory handling does sound very stupid, though - when Drakan came out, 128MB was a pretty normal spec for most machines. as you know Drakan's minimum hardware is 16 Mb RAM ... ask Surreal or Psygnosis why it is so... loo...
by Drakon Rider
Sat Jun 18, 2011 2:27 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan patch 445++, solving Alwarren and cutscene
Replies: 43
Views: 38426

About stuck in block bug - // Human specific flags #define HF_BLOCKING 0x00000080 #define HF_ATTBUFFERED 0x00000200 #define HF_HOLDBLOCK 0x00004000 #define HF_ALTATTBUFFERED 0x00010000 #define HF_GRUNTED 0x00020000 There is a function of the HumanContol class: void HumanControl::EndAttack() { int id...
by Drakon Rider
Mon Apr 18, 2011 6:09 am
Forum: Drakan Level Editing and Game Mods
Topic: The Trilinear filter and sound sample rate in riot
Replies: 3
Views: 6071

You need to manually force on antialiasing (and also anisotropic filtering to reduce texture noise on low angles) in the control panel of your graphic card driver.

As I think anisotropic filtering replaces trilinear filtering with much better result.
by Drakon Rider
Thu Feb 10, 2011 6:54 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan patch 445++, solving Alwarren and cutscene
Replies: 43
Views: 38426

445SP1 was designed mostly for NoWhere level and 2 additional special attack animations. What it changes: 1. Removed special camera rotation mode from 'left' special combo (left-forward-attack) and from 'back' special combo (forward-backward-attack). 2. For 'left' special attack added 2 active 'hitt...
by Drakon Rider
Thu Jan 20, 2011 5:42 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Help: Select difficulty level in develpoper mode
Replies: 3
Views: 2712

It is from 445 or other patch readme may be - hold Ctrl key while pressing left mouse button selecting New Game.
by Drakon Rider
Sat Oct 02, 2010 8:21 am
Forum: Drakan Level Editing and Game Mods
Topic: Drakan patch 445++, solving Alwarren and cutscene
Replies: 43
Views: 38426

Well - as you made separate patch i recommend to include bug fix for 'stuck in block' bug. It exists in my "445SP1" patch. It was many years ago and i do not remember exact patch byte for it. But you can at least made file compare of Dragon.rfl patched and not. As i remember the key to bugfix is sim...
by Drakon Rider
Mon Nov 09, 2009 8:26 am
Forum: Drakan Level Editing and Game Mods
Topic: Codename: Drakan 10th Anniversy
Replies: 12
Views: 7768

also that is definetly possible and may add to the Drakan:OOTF looking is DOF simulation... it is really hard to compute in realtime - but todays video card has much enough processing units for it... Drakan:OOTF runs nicely with many stereo-renderers so it definetly sends Z-coordinate of the all tri...
by Drakon Rider
Sun Nov 08, 2009 8:35 pm
Forum: Drakan Level Editing and Game Mods
Topic: Codename: Drakan 10th Anniversy
Replies: 12
Views: 7768

also a task to check for hacker - as i remember it may be additional bug in RE - it can not use trilinear texture filtering if it even selected in RE options (just check it - when i try to select 'trilinear' filtering in drop-down list i got still 'bilinear' selected)... so it may be another point f...
by Drakon Rider
Sun Nov 08, 2009 8:13 pm
Forum: Drakan Level Editing and Game Mods
Topic: Codename: Drakan 10th Anniversy
Replies: 12
Views: 7768

may be export 'terrain' textures and apply some modern 'sharp' software like 'fracral resizer'... ofcourse it can not make as nice 256x256 textures from 64x64 sources as a designer can - but it more than nothing...
by Drakon Rider
Sun Nov 08, 2009 7:26 pm
Forum: Drakan Level Editing and Game Mods
Topic: Codename: Drakan 10th Anniversy
Replies: 12
Views: 7768

>Are you sure Drakan uses internal T&L? we live with Drakan since 1999 and rememeber how it do not get any gain in performance when mirgating from pure texture-only-rendering cards (like Voodoo and S3 Sagave 3 cards) to some newer like Geforces and Radeons with hardware T&L blocks... also Drakan:OOT...

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