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by Tomash
Sun May 13, 2018 3:47 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99899

Re: Level Editing: Scripting

The line: GameText.MapList['FIRSTMAP'] = ['FirstMap'] must look like: GameText.MapList['FIRSTMAP'] = 'FirstMap' The value of GameText.MapList['FIRSTMAP'] must be a string, not a list "I've just checked one ladle I had placed on the map and it seems like it doesn't have the texture either" Seems your...
by Tomash
Thu May 03, 2018 5:42 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 99899

Re: Level Editing: Scripting

Wrong:
knightEnem1=Bladex.CreateEntity("KnightEnem1",Knight_Traitor, 9500, -1000, -6750,"Person")

Right:
knightEnem1=Bladex.CreateEntity("KnightEnem1","Knight_Traitor", 9500, -1000, -6750,"Person")

Second param of Bladex.CreateEntity must be string
by Tomash
Mon Apr 09, 2018 8:11 am
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 57045

Re: LED Question

Your cfg.py lack the line execfile("../../Scripts/BladeInit.py") So the file pj.py is not exed -> the object "Player1" is not created -> Library module ScorerWidgets fails to get access to such object -> proccess is broken. also your cfg.py lack lines execfile("../../Scripts/sys_init.py") Bladex.Rea...
by Tomash
Mon Apr 09, 2018 7:56 am
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 57045

Re: LED Question

"No module named" message appears not only in case of actually lack of module but also if module contains an error which breaks the import process.
by Tomash
Sun Apr 08, 2018 8:07 pm
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 57045

Re: LED Question

by Tomash
Wed Mar 21, 2018 9:47 am
Forum: Severance BoD: Modding Community
Topic: Diablozation II in progress
Replies: 20
Views: 8517

Re: Diablozation II in progress

- Added new character Amazon with 2 types of weapons: spears and katars - Added new character Dwarf with 2 types of weapons: clubs and axes - Smaller secret zone was expanded - Fixed bug which caused inability to pick up last key - Fixed bug in F1 picture for Knight - Widgets of amulet and bracelet ...
by Tomash
Sat Dec 30, 2017 9:01 am
Forum: Severance BoD: Modding Community
Topic: fugitive iv the fallen city still TBD
Replies: 61
Views: 27410

Re: fugitive iv the fallen city still TBD

Reveal some screenshots please
by Tomash
Sat Sep 30, 2017 8:20 pm
Forum: Severance BoD: Modding Community
Topic: Diablozation II in progress
Replies: 20
Views: 8517

Re: Diablozation II in progress

Thanks Krehmall.
Column has a base for lever and lever itself lays somewhere around (like in Dwarfquest)
by Tomash
Wed Aug 16, 2017 9:31 pm
Forum: Severance BoD: Modding Community
Topic: Diablozation II in progress
Replies: 20
Views: 8517

Re: Diablozation II in progress

Thanks MBK.
Did you found Charged Mace? It makes combat easier because of unlimited 4x damage effect.
by Tomash
Sun Jul 02, 2017 4:14 pm
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 57045

Re: LED Question

Thanks Prospero. I optimised the map so now it works well.
by Tomash
Sun Jun 25, 2017 8:51 pm
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 57045

Re: LED Question

I usually fix that problem by deleting a single file Led_d.INI somewhere in WINDOWS folder.
by Tomash
Sun Jun 25, 2017 12:43 pm
Forum: Severance BoD: Modding Community
Topic: LED Question
Replies: 217
Views: 57045

Re: LED Question

I have rather big open area on the map. In game with "character shadows=off" all run well. But with "shadows=on" game lags a lot. How can I optimised map in LED to fix it? Should I reduce the number of sectors/portals or use different External Light positions in different parts of that area? Or may ...

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