Search found 253 matches
- Sat Mar 06, 2021 12:44 pm
- Forum: Severance BoD: Modding Community
- Topic: New Maps and Mods.
- Replies: 52
- Views: 11158
Re: New Maps and Mods.
- Fixed bug which applied mod's altered mechanics to entire Game - Added START CAMPAIGN and START ARENA options - Starting Scene can be skipped by pressing Esc - Fixed bug which caused wrong damage of some combos - Minor fixes https://www.moddb.com/mods/diablozation-ii/downloads/diablozation-ii-v111...
- Sun Feb 28, 2021 6:41 pm
- Forum: Severance BoD: Modding Community
- Topic: Kronica
- Replies: 8
- Views: 169
Re: Kronica
Can you upload it to cloud storage like google drive or similar?
- Thu Feb 18, 2021 2:34 pm
- Forum: Severance BoD: Modding Community
- Topic: New Maps and Mods.
- Replies: 52
- Views: 11158
- Sat Jan 30, 2021 6:46 am
- Forum: Severance BoD: Modding Community
- Topic: New Maps and Mods.
- Replies: 52
- Views: 11158
Re: New Maps and Mods.
I switched from D3d+dgVooDoo to good old OpenGL and now icons work right.
- Wed Jan 27, 2021 1:17 am
- Forum: Severance BoD: Modding Community
- Topic: New Maps and Mods.
- Replies: 52
- Views: 11158
Re: New Maps and Mods.
It's better late than never
I've just returned to game and tryed the latest mod which Peasants Revolt is. It generally works fine, but some characters have no textures and no one has right icon. Filepathes look right but console has looped file location error message.

- Tue Jul 07, 2020 2:39 pm
- Forum: Severance BoD: Help / Game Discussion
- Topic: Low FPS on Game and in combat
- Replies: 3
- Views: 343
Re: Low FPS on Game and in combat
First, turn off dinamic shadows. [menu][options][vidoe][character shadows][no]
If it won't help then use new Python1.5 for BOD
https://yadi.sk/d/nEhnnXmjUcpn4
copy python15.dll to "Game's directory/Bin" replacing original one
If it won't help then use new Python1.5 for BOD
https://yadi.sk/d/nEhnnXmjUcpn4
copy python15.dll to "Game's directory/Bin" replacing original one
- Thu Feb 06, 2020 7:34 pm
- Forum: Severance BoD: Modding Community
- Topic: Big RPG with dynamic campaign / huge world?
- Replies: 1
- Views: 335
Re: Big RPG with dynamic campaign / huge world?
Hi
NoIs there any mod that fits this category
https://www.moddb.com/mods/diablozation ... our-heroesor at least close to it?
YesWould this be possible to do within the game engine?
- Sun May 13, 2018 3:47 pm
- Forum: Severance BoD: Modding Community
- Topic: Level Editing: Scripting
- Replies: 362
- Views: 106892
Re: Level Editing: Scripting
The line: GameText.MapList['FIRSTMAP'] = ['FirstMap'] must look like: GameText.MapList['FIRSTMAP'] = 'FirstMap' The value of GameText.MapList['FIRSTMAP'] must be a string, not a list "I've just checked one ladle I had placed on the map and it seems like it doesn't have the texture either" ...
- Thu May 03, 2018 5:42 am
- Forum: Severance BoD: Modding Community
- Topic: Level Editing: Scripting
- Replies: 362
- Views: 106892
Re: Level Editing: Scripting
Wrong:
knightEnem1=Bladex.CreateEntity("KnightEnem1",Knight_Traitor, 9500, -1000, -6750,"Person")
Right:
knightEnem1=Bladex.CreateEntity("KnightEnem1","Knight_Traitor", 9500, -1000, -6750,"Person")
Second param of Bladex.CreateEntity must be string
knightEnem1=Bladex.CreateEntity("KnightEnem1",Knight_Traitor, 9500, -1000, -6750,"Person")
Right:
knightEnem1=Bladex.CreateEntity("KnightEnem1","Knight_Traitor", 9500, -1000, -6750,"Person")
Second param of Bladex.CreateEntity must be string
- Mon Apr 09, 2018 8:11 am
- Forum: Severance BoD: Modding Community
- Topic: LED Question
- Replies: 217
- Views: 63647
Re: LED Question
Your cfg.py lack the line execfile("../../Scripts/BladeInit.py") So the file pj.py is not exed -> the object "Player1" is not created -> Library module ScorerWidgets fails to get access to such object -> proccess is broken. also your cfg.py lack lines execfile("../../Scripts...
- Mon Apr 09, 2018 7:56 am
- Forum: Severance BoD: Modding Community
- Topic: LED Question
- Replies: 217
- Views: 63647
Re: LED Question
"No module named" message appears not only in case of actually lack of module but also if module contains an error which breaks the import process.
- Sun Apr 08, 2018 8:07 pm
- Forum: Severance BoD: Modding Community
- Topic: LED Question
- Replies: 217
- Views: 63647
- Wed Mar 21, 2018 9:47 am
- Forum: Severance BoD: Modding Community
- Topic: Diablozation II in progress
- Replies: 20
- Views: 9874
Re: Diablozation II in progress
- Added new character Amazon with 2 types of weapons: spears and katars - Added new character Dwarf with 2 types of weapons: clubs and axes - Smaller secret zone was expanded - Fixed bug which caused inability to pick up last key - Fixed bug in F1 picture for Knight - Widgets of amulet and bracelet ...
- Sat Dec 30, 2017 9:01 am
- Forum: Severance BoD: Modding Community
- Topic: fugitive iv the fallen city still TBD
- Replies: 64
- Views: 31283
Re: fugitive iv the fallen city still TBD
Reveal some screenshots please
- Sat Sep 30, 2017 8:20 pm
- Forum: Severance BoD: Modding Community
- Topic: Diablozation II in progress
- Replies: 20
- Views: 9874
Re: Diablozation II in progress
Thanks Krehmall.
Column has a base for lever and lever itself lays somewhere around (like in Dwarfquest)
Column has a base for lever and lever itself lays somewhere around (like in Dwarfquest)