which clearly changes value (multiplies by 4 by shifting 2 bits) during conversion from paletted to treucolour.truecolour[3*k] = palette[data[k]*3] << 2;
which clearly changes value (multiplies by 4 by shifting 2 bits) during conversion from paletted to treucolour.truecolour[3*k] = palette[data[k]*3] << 2;
I meant this topic: Multiplayer BOD mod in a new engine.I am not sure I am familiar with the Doom 3 project you're referring to. Also which engines are you talking about?