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by taurus
Mon May 12, 2008 9:06 pm
Forum: Severance BoD: Modding Community
Topic: Multiple Combos mod for Multiplayer mode?
Replies: 6
Views: 2779

Thanks a lot for the info.

Regards,
Taurus
by taurus
Mon May 12, 2008 5:53 pm
Forum: Severance BoD: Modding Community
Topic: Multiple Combos mod for Multiplayer mode?
Replies: 6
Views: 2779

Vasja, Would you mind explaining what this tinynet does? I'm a little confused by the included documentation. What can you do once you've launched the game (barbarian Kashgar) and started echo server? What can the client do from this point? Does it allow two players to play on the same map (cooperat...
by taurus
Fri Apr 25, 2008 8:07 am
Forum: Severance BoD: Modding Community
Topic: Severance MMO?
Replies: 51
Views: 12450

Sorry to sound so negative, but I have no problems with BoD graphic engine. You have to take into account that whatever you - as respectable amateurs - will come up with, it will be vastly inferior in terms of gameplay & animations - even if you get nice visuals -which are NOT, imho, part of the BoD...
by taurus
Fri Apr 25, 2008 7:27 am
Forum: Severance BoD: Modding Community
Topic: Severance MMO?
Replies: 51
Views: 12450

As far as I'm concerned, I just wish someone would make a huge but simple map for BoD, featuring two castles and some ruins in the middle, and fix the netcode so that we can play 32vs 32 on it (hardly more than 64 people on these boards anyway) - CTF would be just fine, or capture the castle. That, ...
by taurus
Mon Jan 21, 2008 4:54 pm
Forum: Severance BoD: Modding Community
Topic: Severance MMO?
Replies: 51
Views: 12450

I'm terribly sorry I don't have any knowledge nor skills in these matters. I didn't want to sound negative, It would be terrific if such a project would come to life; I was merely trying to give a piece of advice/warning: before sacrificing your time on this project, wouldn't it be better to make su...
by taurus
Mon Jan 21, 2008 4:41 pm
Forum: Severance BoD: Modding Community
Topic: Severance MMO?
Replies: 51
Views: 12450

Wow. You guys sure seem enthusiastic. However I'll adhere to Prospero's attitude. Has anyone even tried to implement BoD's python system within this engine? What makes BoD is mostly its combat system, AI and animations. We don't even know if these can be replicated with that new engine and you are t...
by taurus
Thu Jul 05, 2007 8:01 pm
Forum: Severance BoD: Modding Community
Topic: AVI files(My mod)
Replies: 69
Views: 16061

yes, combat seems very dynamic and interesting. What are you modifying ? I can see there is no 'stamina' (characters don't get tired), more combos available... Are all combos available for any weapon ? Do you add only some combos to some weapons ? Also, it seems you can make strikes at a higher rate...
by taurus
Thu Jun 14, 2007 2:06 pm
Forum: Severance BoD: Modding Community
Topic: Dwarf Wars
Replies: 27
Views: 7781

The environment (once again a brilliant design, great atmosphere, and good soundtrack as well (bells, music)) feels alive, allies fighting together, citizens wandering, that's awesome. Immersion is definitely brought to a higher level (even though the talk & allies system had already set the ground ...
by taurus
Sat Jun 09, 2007 7:05 pm
Forum: Severance BoD: Help / Game Discussion
Topic: new can of worms
Replies: 12
Views: 14956

I have seen BoD working flawlessly on Vista on a Fujitsu-Siemens laptop (Turion, GF Go 7400, RAM 2Go) with the minor annoyance of the black menus. Using the OpenGL raster solves the problem, and you can safely revert back to D3D after setting up. However I cannot guarantee you can properly install i...
by taurus
Fri Jun 16, 2006 10:40 am
Forum: Severance BoD: Modding Community
Topic: New Character: The Wizard
Replies: 311
Views: 64221

I would rather use dBpowerAmp for sound conversion. I used cdex for years, but once I found dbpowerAmp, I was hooked. [:D] It adds a shell extension, or whatever you call it, so that when you right click a sound file or a group of sound files, you have an option to convert it, etc etc. It is also fr...
by taurus
Sat May 27, 2006 6:47 pm
Forum: Severance BoD: Modding Community
Topic: New Character: The Wizard
Replies: 311
Views: 64221

You are asking for ideas, well here is one : his sword could maybe generate Fugitive 4 and 5 when you press attack+up ? [:D] However, I was wondering how the 'pets' system work. Does the wizard summon them whenever he wants, or are they always walking along with him ? Do they get hurt and die ? Can ...
by taurus
Fri May 19, 2006 1:29 pm
Forum: Severance BoD: Modding Community
Topic: New Character: The Wizard
Replies: 311
Views: 64221

oh, and I think he should be called 'Taurus' instead.
by taurus
Fri May 19, 2006 1:27 pm
Forum: Severance BoD: Modding Community
Topic: New Character: The Wizard
Replies: 311
Views: 64221

Hi mates Pro, I also vote YES for the NWN character you chose, it looks pretty good from the picture you posted. On a side note though : You haven't clearly stated what system you were to use for the way the wizard will cast spells. I have to admit I like Esfumatos proposal much more than yours (the...
by taurus
Sat Feb 05, 2005 11:16 am
Forum: Severance BoD: Modding Community
Topic: News: Character Creations
Replies: 1070
Views: 266655

Prospero, glad to see you've done your homework [:D]. It looks very, very, I mean very promising[:0][:0]. The atmosphere seems fantastic. ... [me waits for more [:D]] I now understand a lil better why it's impossible to export a whole building from max to LED. I think my last chance is to throw myse...
by taurus
Sat Feb 05, 2005 1:04 am
Forum: Severance BoD: Modding Community
Topic: News: Character Creations
Replies: 1070
Views: 266655

[:0][:0] tptpt you're amazingly productive ! I've already asked about importing whole maps earlier in this thread, and I got negative answers [}:)]. But seeing your boat I am wondering again : wouldn't it be possible to import something like a castle (built in 3DStudio or wathever) as a single big o...

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