Search found 403 matches

by MBK_MBK
Mon Nov 07, 2011 10:18 am
Forum: Severance BoD: Modding Community
Topic: HD Texture Test by Cuthberth+download
Replies: 10
Views: 5832

I found it. I use the .mmp Explorer, from Amlach.

Regards! [:)]
by MBK_MBK
Mon Nov 07, 2011 9:55 am
Forum: Severance BoD: Modding Community
Topic: Just another texture compiler: Texture Explorer
Replies: 1
Views: 1359

Hello Amlach, [:)]

I've been testing the program and it works perfectly, it´s great!
You are the best, thanks for upload it to the forum, good work! [:D]
by MBK_MBK
Sun Nov 06, 2011 8:51 pm
Forum: Severance BoD: Modding Community
Topic: HD Texture Test by Cuthberth+download
Replies: 10
Views: 5832

Hello Cuthberth. [:)]

It´s looks very cool! [8D]
I have a question: What program you use to edit the textures and .mmp files? I would like to help, to improve the textures of all the original maps. [:D]
Thanks [;)]
by MBK_MBK
Sun Oct 23, 2011 12:55 am
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 361
Views: 97121

Thanks for the help Mingyue, you are right, I am on it. [;)]

The magneto golem is impressive. [:o]
Great work, Sir Random, I love the specials effects. [:D]
by MBK_MBK
Sat Oct 22, 2011 8:39 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 361
Views: 97121

Hello Mingyue, [:)] Well, not yet. Thanks for asking. [:I] Sorry, I'm going slow because I can not to dedicate many hours to program the mod. [8)] <font color="white">The last things I achieved to program is: - The shields gives extra strength and defense. - There are possibilities to stun and disar...
by MBK_MBK
Tue Sep 27, 2011 11:44 am
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 361
Views: 97121

Hehe, [:D] Thanks Prospero, I will need it. [;)]

Oh yeah, I see. I tried to create new characters with the prisoners, as allies that fight with the hero, but did not work.
Now I know why, It is what I thought... [:o)] [:p]
by MBK_MBK
Tue Sep 27, 2011 10:38 am
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 361
Views: 97121

Hello Mingyue, [:)] Thanks for the idea, would be great to put multiple appearances to all foes. [^] [8D] In fact, I've been looking for new skins. But, not all work properly in the original game. I'm still investigating why, but I guess it's because the nodes of the 3D model do not match well with ...
by MBK_MBK
Thu Sep 22, 2011 1:32 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 361
Views: 97121

I see, thanks Sir Random. I have prepared the directory and files structure of the mod, so that they can directly replace the original files. Just need to copy and paste the main directory of the mod, called <font color="white">...Blade\ </font id="white">, to the original main directory. It is obvi...
by MBK_MBK
Mon Sep 19, 2011 1:54 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 361
Views: 97121

<font color="white"> Hello friends, [:)] I'm modifying the original pictures and original texts, of the menus and help screens (the travel book, the key F1). I am adding the statistics of new weapons, the new combos and writing the history of the game. The most of the texts is in the directory </fon...
by MBK_MBK
Mon Sep 05, 2011 9:01 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 361
Views: 97121

Great Prospero, [:)] Thanks, I will look it carefully. I think to add allies in version 1.2, but the Allies are another complicated issue. [|)] I have problems to define the programming of the Allies, in the original game. Until now, in the original game I adapted the files: - AllyTypes.py - Combat....
by MBK_MBK
Fri Sep 02, 2011 1:55 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 361
Views: 97121

<font color="white">Hello, In ItemTypes.py I scheduled an amulet called "destroyer", that kill and bursts the enemy selected. [8D] Now, I am thinking how I could to program an amulet that turns the enemy selected into an ally. I tried with "setenemy", but does not work, the enemy is paralyzed and do...
by MBK_MBK
Fri Sep 02, 2011 1:34 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 361
Views: 97121

Thanks Sir Random, I will investigate the file PowDefWidgets.py [:)] I will try to program 3 stadistics to the shields. So, the shields and the left-handed swords will have strength, defense and resistance. [8D] Oh yes, the original resistance ranged from 20 to 8000. But, in the mod, a shield with l...
by MBK_MBK
Tue Aug 30, 2011 1:29 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 361
Views: 97121

Thanks Prospero, you are very kind [:D] Then the fourth step is not necessary, wonderful! Seems easier than I thought [:p] <font color="white"> But, I have a question: The statistics of strength and defense, Will they be on the screen? I mean: shields only modify the strength of the player. The weap...
by MBK_MBK
Mon Aug 29, 2011 12:49 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 361
Views: 97121

Thanks Prospero [:)] The method you use it is very interesting. With your permission, I am researching in the code of some of your mods and maps. "Fugitive 1,2,3", "Dal Revenge", "Gladiator", "Wizard Domain"... Almost everything I know I learned by studying your code. [8)] I will try to adapt the me...
by MBK_MBK
Thu Aug 25, 2011 1:16 pm
Forum: Severance BoD: Modding Community
Topic: New mod: Difficulty for experts players and more
Replies: 361
Views: 97121

<font color="white">Thank you very much, Sir Random and Prospero [:)] Prospero, I've seen the video and the result is cool! [;)] Thank you both for explain these two methods, I will try to do as well. Where can i read the tutorial/topic which explains how to add new objects to Blade? Well, for now, ...