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by sfb
Sat Jan 11, 2014 1:21 am
Forum: Severance BoD: Modding Community
Topic: BladeOfLight_ENB Mod
Replies: 120
Views: 45027

Re: BladeOfLight_ENB Mod

Still looking awesome mate. I'm assuming you've sorted the weapon glow from the pictures too. Once you've released it i'll try and get some new textures working with glide. Hopefully this might replace the lack of mipmapping. Just out of curiosity, have you played around with texture filtering optio...
by sfb
Wed Jan 08, 2014 8:36 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 92918

Re: Multiplayer BOD mod in a new engine.

Are you still thinking of a standalone release in the BFG engine? The only reason I ask is because i've been playing around with sikkmod lately and would really like to see it's great visual effects ( hbao, dof, bloom, better shaders ..etc ) in Severance. Unfortunately sikkmod doesn't work in the BF...
by sfb
Mon Jan 06, 2014 10:39 am
Forum: Severance BoD: Modding Community
Topic: BladeOfLight_ENB Mod
Replies: 120
Views: 45027

Re: BladeOfLight_ENB Mod

Also just found this on the Zeus forums...

"Next nGlide version will be significantly faster with this game."

Hopefully this comes out sooner than later...

cheers
sfb
by sfb
Mon Jan 06, 2014 9:40 am
Forum: Severance BoD: Modding Community
Topic: BladeOfLight_ENB Mod
Replies: 120
Views: 45027

Re: BladeOfLight_ENB Mod

After playing around with a few texture packs i've come to the conclusion that r3dfx doesn't like them one bit. It will crash most of the time displaying an out of memory error. This is the case with or without enb activated. It's a real pity that this enb doesn't work with d3d as it's better lookin...
by sfb
Sat Jan 04, 2014 2:16 am
Forum: Severance BoD: Modding Community
Topic: BladeOfLight_ENB Mod
Replies: 120
Views: 45027

Re: BladeOfLight_ENB Mod

This is looking awesome mate, especially the dof effects. Anything you can do regarding better looking textures is always welcome. By the way have you tried any of the texture mods out there? I did one for Fortes of Nemrut a while back on MODDB. Anyway i think as long as you can keep performance at ...
by sfb
Mon Dec 30, 2013 10:45 am
Forum: Severance BoD: Modding Community
Topic: BladeOfLight_ENB Mod
Replies: 120
Views: 45027

Re: BladeOfLight_ENB Mod

Actually performance is pretty bad, granted i haven't played around with it too much yet....but hopefully it can be improved.

Also is dof working properly? I noticed it's working in one of your screen shots but i can't seem to get it running.

cheers
sfb
by sfb
Mon Dec 30, 2013 8:15 am
Forum: Severance BoD: Modding Community
Topic: BladeOfLight_ENB Mod
Replies: 120
Views: 45027

Re: BladeOfLight_ENB Mod

Thanks mate, can't wait to start playing around with this. However i hope you do release some cool presets to get us started. As for performance, surely todays gtx780s can handle most of this eye candy. I mean i use a heavy set enb for skyrim and it still plays well. Anyway thanks again for this and...
by sfb
Sun Dec 29, 2013 9:13 am
Forum: Severance BoD: Modding Community
Topic: BladeOfLight_ENB Mod
Replies: 120
Views: 45027

Re: BladeOfLight_ENB Mod

Just out of interest...what resolution are you running?

Glide seems to be capped at 800x600.

Anyway good luck with this and i look forward to playing it.

cheers
sfb
by sfb
Sun Dec 29, 2013 1:34 am
Forum: Severance BoD: Modding Community
Topic: BladeOfLight_ENB Mod
Replies: 120
Views: 45027

Re: BladeOfLight_ENB Mod

This looks really interesting. I was messing about with my enb in Skyrim the other day and thought it would be great to get some of those features in Severance.

I'll look forward to a mod version so keep up the good work...

cheers mate
sfb
by sfb
Tue Aug 27, 2013 4:41 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 92918

Re: Multiplayer BOD mod in a new engine.

Standalone sounds like a good idea, anyway i'm just happy to hear that the project is still going.

Thanks for all your hard work..

cheers
sfb
by sfb
Thu Aug 22, 2013 10:27 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 92918

Re: Multiplayer BOD mod in a new engine.

Greetings,

I haven't been on this site for a while so I was just wondering if there was any news regarding my favorite mod..

cheers
sfb
by sfb
Fri Mar 29, 2013 2:11 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 92918

Re: Multiplayer BOD mod in a new engine.

Looking good mate, textures have scaled up nicely. How hard do you think it will be to re-skin the characters?
cheers
sfb
by sfb
Tue Mar 26, 2013 1:54 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 92918

Re: Multiplayer BOD mod in a new engine.

Fair enough mate, didn't realise it was of low quality, but i did notice it was pretty narrow too on my initial play through. Anyway keep up the good work, hopefully there won't be any copyright issues. Actually now that i think of it, i highly doubt that there will be any problems with making a fre...
by sfb
Mon Mar 25, 2013 6:46 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 92918

Re: Multiplayer BOD mod in a new engine.

@Ianna Keeper Looks good mate, indoor environments probably suit the doom 3 engine better anyway so a castle will be the perfect setting. Also i found this interesting bit of text on this map's http://doom3.filefront.com/file/The_Gatehouse;88822 filefront doom 3 webpage... "NOTE TO ALL MEDIEVAL MAPP...
by sfb
Sun Mar 24, 2013 2:19 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 92918

Re: Multiplayer BOD mod in a new engine.

yeah that's a good point, probably not the best thing to do then..

regarding the doom 3 org maps, well most contact emails bounced back..which isn't surprising as they were rather old releases...ahh well it was worth a try..

cheers
sfb

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