Search found 148 matches

by shoprat
Mon Mar 18, 2013 3:51 am
Forum: Drakan: TAG (PS2) Gameplay help
Topic: Is archer good ?
Replies: 8
Views: 4656

Re: Is archer good ?

I played at 3:8:3 last time. If you are careful of your surroundings you can have a lot of fun picking off the enemy. Be sure you have a object you can use to keep between you and the npc. A small box or a couple of rocks will usually provide enough breathing room. If you can climb a stack of crates...
by shoprat
Mon Mar 18, 2013 3:00 am
Forum: Drakan: TAG (PS2) Gameplay help
Topic: level up for mage ?
Replies: 8
Views: 4909

Re: level up for mage ?

Didn't get the bow of order till late in the game. used it to get rid of red crystals on towers that I forgot about. it made a 6 second flight before hitting the targets, took two shots to destroy. awsome range! used dragon flight in the flesh mage palace to destroy golems. has a blast radius that m...
by shoprat
Wed Mar 13, 2013 10:55 pm
Forum: Drakan: TAG (PS2) Gameplay help
Topic: level up for mage ?
Replies: 8
Views: 4909

Re: level up for mage ?

You won't be able to upgrade your magic while in stratos. You must buy your spells at Jade's to upgrade them and if you're in stratos you can't get back to sardania. If you replay from the last save state before leaving sardania level up your magic first. You can take any weapon you can't use right ...
by shoprat
Sat Aug 25, 2012 5:32 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Meet the Drakan developers. Wayback links
Replies: 1
Views: 1859

Meet the Drakan developers. Wayback links

Just a few links that may bring a smile. Surreal Pictures - A page of thumbnail pix featuring the developers at play. Click on the thumbnails for a larger picture. Most will work. Pictures include a rafting trip, press party, golf outing, and halloween party. http://web.archive.org/web/2001061614195...
by shoprat
Fri Aug 24, 2012 12:44 am
Forum: Drakan Level Editing and Game Mods
Topic: 'New' mods from Surreal
Replies: 0
Views: 17154

'New' mods from Surreal

Passed these off to AT a few days ago. There's a zip file on the mods page that has 19 'new' mods I found on the old surreal site. Most of the dresses for Rynn are skimpy outfits but the rest are interesting changes of skin-tone, hair, eyes and outfits. The weapon mods will be interesting to reverse...
by shoprat
Thu Aug 23, 2012 5:18 am
Forum: Drakan Level Editing and Game Mods
Topic: StompTutorial by IOnDo ver 0.2
Replies: 2
Views: 4339

StompTutorial by IOnDo ver 0.2

Here's a tutorial i didnt try to put into the archive because it wouldnt have made much sense without the pictures. Since the forum upgrade its possible to use a link from the wayback archive without using cut and paste. This tut is a very good one and shows step by step the creation of the stomp se...
by shoprat
Sat Aug 18, 2012 8:28 pm
Forum: Drakan Level Editing and Game Mods
Topic: Found Some Old Surreal Posts
Replies: 4
Views: 2531

Thanks to Axe's link for the Wayback Machine, I was able to find a 'few' old posts that I thought might interest some of the members. I think that these are the last posts that there are to find. I also found some mods that I passed on to Arokhs Twin that should be available on the site soon. Now my...
by shoprat
Sat Aug 18, 2012 8:08 pm
Forum: Drakan Level Editing and Game Mods
Topic: Basic Modeler Info
Replies: 0
Views: 13921

Basic Modeler Info

Basic Modeler Info Despite it’s name the Surreal Modeler is not used so much for modeling. Instead the Surreal Modeler was designed to accurately texture and bound models for placement in Surreal’s Riot Engine via the Level Editor. Just like the Level Editor it's important to learn these tools c...
by shoprat
Sat Aug 18, 2012 8:06 pm
Forum: Drakan Level Editing and Game Mods
Topic: Bounding Tutorial
Replies: 0
Views: 15040

Bounding Tutorial

Bounding Tutorial Unfortunately the [Tutorial.zip], [Sword.zip] the example pictures weren't archived with the text of the post. If you make a simple cube with the modeler, you should be able to use that as you follow the bounding example. If the cube is to be put in the level, you may want to recon...
by shoprat
Sat Aug 18, 2012 8:04 pm
Forum: Drakan Level Editing and Game Mods
Topic: Make REC Tutorial
Replies: 0
Views: 13527

Make REC Tutorial

Make sure you have downloaded the modeler and the plug-ins for MAX and SoftImage. Read this section carefully and follow the directions below to setup both MAX and Soft and you’ll be off to a great start, avoiding confusion down the road. MAX 3.0 Currently 3D Studio MAX is the preferred modeling t...
by shoprat
Sat Aug 18, 2012 8:01 pm
Forum: Drakan Level Editing and Game Mods
Topic: Modeler Overview
Replies: 0
Views: 7599

Modeler Overview

Modeler Overview The Modeler main window consists of a model view window and the main menu bar. From this window can access all functions of the Modeler. If you hold your mouse cursor over the tool icons they will tell you a little secret about what they are. These common features are placed in the ...
by shoprat
Sat Aug 18, 2012 8:00 pm
Forum: Drakan Level Editing and Game Mods
Topic: Modeler Tips
Replies: 0
Views: 5072

Modeler Tips

Modeler tips Keyboard Shortcuts____ Learning the keyboard shortcuts will make working with the modeler much more enjoyable. You can find the keyboard shortcuts listed next to their function under the menu. Remove all duplicated vertices____ The engine can crash when a model is corrupt like this so d...
by shoprat
Sat Aug 18, 2012 7:57 pm
Forum: Drakan Level Editing and Game Mods
Topic: Riot Engine Features
Replies: 0
Views: 5451

Riot Engine Features

Riot Engine Features Just some of the new features in release 2.0 – Scheduled for release January 1, 2001 Custom portal technology to efficiently culloutside geometry while indoors and still efficiently render outdoor environments Pre-computed shadow maps. Limits on texture memory during gameplay ...
by shoprat
Sat Aug 18, 2012 7:55 pm
Forum: Drakan Level Editing and Game Mods
Topic: Surreal Art Forum FAQ
Replies: 0
Views: 4895

Surreal Art Forum FAQ

Surreal Art Forum FAQ Q: What is a REO? A: REO stands for Riot Engine Object. It’s simply a proprietary model format used for Surreal’s Riot Engine. In addition to the basic model information, the REO format also includes texture map coordinates and bounding information used for collision respon...
by shoprat
Sat Aug 18, 2012 7:53 pm
Forum: Drakan Level Editing and Game Mods
Topic: Texturing Tutor
Replies: 0
Views: 4703

Texturing Tutor

The post can be seen with the example pictures by using the internet archive website : The Wayback Machine. Copy and paste the entire two link text into the address bar of your browser. http://web.archive.org/web/20000915104315/http://www.surreal.com/art/Texturing.htm One of the main reasons the Mod...