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by UCyborg
Fri Dec 21, 2018 8:50 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 109299

Re: Widescreen hack and some other fixes aka AiO Patch

Someone with no understanding of low-level details would be equally unable to put together any working map editor in that particular case, either... Sure, they could make a nice GUI and all, but good luck actually having it work with the data. In fact, how would you even go about making an editor w...
by UCyborg
Fri Dec 21, 2018 3:37 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 109299

Re: Widescreen hack and some other fixes aka AiO Patch

When it comes to portability, I was speaking in general. Some game devs tried to be clever with assembly, only for their games to fail miserably several years later. Pro-Rally 2001; just freezes on newer AMD CPUs during level load time. Some guy makes a patch, faking reported CPU vendor string in on...
by UCyborg
Thu Dec 20, 2018 7:23 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 109299

Re: Widescreen hack and some other fixes aka AiO Patch

True, an old style multi-byte NOPs (like lea ecx,[ecx)] to be precise, but not the explicit modern forms as that would result in an exception on old CPUs. It's all compiler generated code, typical appearance when switches are involved. Can't wrap my head around how do you find assembly an easy langu...
by UCyborg
Thu Dec 20, 2018 7:00 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 110
Views: 32291

Re: Drakan Remake by YanGez93

I'm not a lawyer neither so I can't give any better advice than to tread really carefully. While Sony indeed seems not to give a damn, which so far has been proven to be the case and even asking them anything might remain ignored (this is yet to be tested), their inaction today does not guarantee th...
by UCyborg
Thu Dec 20, 2018 12:06 pm
Forum: Drakan Level Editing and Game Mods
Topic: Drakan Remake by YanGez93
Replies: 110
Views: 32291

Re: Drakan Remake by YanGez93

Drakan is abandonware, so shouldn't the assets and name be free to use, as long as it's non-commercially? Absolutely not! Abandonware is nothing more than a term used to refer to software that is no longer maintained. Copyright expires in no less than 90 years according to US laws. Twisting words a...
by UCyborg
Thu Dec 20, 2018 11:43 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 109299

Re: Widescreen hack and some other fixes aka AiO Patch

I expect this to be related to the long-since-fixed crash that sometimes happened when they threw Rynn Doubt it. That fix is just a workaround - zero pointer check - that prevents the crash as that function is not supposed to be called in the first place under that circumstance. By the the time it'...
by UCyborg
Tue Nov 06, 2018 7:01 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 109299

Re: Widescreen hack and some other fixes aka AiO Patch

Because by the time the shim code fires, the PE loader already has a lock on DINPUT.dll and has loaded it into process space, the file cannot be deleted (why? the hardcopy is no longer needed...); it has to be renamed instead (which actually works, for no adequately explained reason!). Probably bec...
by UCyborg
Mon Nov 05, 2018 2:24 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 109299

Re: Widescreen hack and some other fixes aka AiO Patch

And in any case, lack of EAX wouldn't be an issue in the 3D View anyway, even if it had sound. It does have sound (STOMP sequences). EAX can probably be tested correctly only in-game during gameplay, to see if transitions work as expected. Having DSOUND.dll as the patch for the Engine won't affect ...
by UCyborg
Wed Oct 31, 2018 10:03 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 109299

Re: Widescreen hack and some other fixes aka AiO Patch

Oh, and one more thing: pressing SPACE doesn't actually release focus - it only releases the MOUSE POINTER; the 3D view does stay in focus... maybe that's the problem? Actually, I did miss few quite obvious things. And the code that handled it was pretty monstrous. I see you also went tackling this...
by UCyborg
Mon Oct 29, 2018 9:36 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 109299

Re: Widescreen hack and some other fixes aka AiO Patch

Wait, so are you trying to tell me that those other soundcards instead require placing a fake dsound.dll in the game folder of each game that needs to have EAX "emulated"? Because that sounds crazy... Yup. Even though I use ALchemy, I don't actually have Creative's sound card. I have Sound Blaster ...
by UCyborg
Mon Oct 29, 2018 9:07 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 109299

Re: Widescreen hack and some other fixes aka AiO Patch

Also I finally (and properly!) fixed the issue of blocking execution while the 3D view is idle.

So what trick did you use?

But isn't that just the "software rasterizer" (or the 3D equivalent, whatever that is)?

It's good to rule out driver problems.
by UCyborg
Mon Oct 29, 2018 8:56 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 109299

Re: Widescreen hack and some other fixes aka AiO Patch

The problem with dsound.dll is; whatever your Xonar software does only applies to users of that sound card. I for example use Creative ALchemy, so I need to use its dsound.dll to have EAX. Many people who don't have fancy sound cards will choose to use DSOAL, which is free, open-source, not tied to ...
by UCyborg
Mon Oct 29, 2018 7:02 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 109299

Re: Widescreen hack and some other fixes aka AiO Patch

I just didn't like the idea of intentionally leaving in something that I know is broken; and it was a "5 minute fix" anyway. True. Regarding dgVoodoo, can you try selecting "Direct3D 11 MS WARP (software)" for the "Output API" to see if you still get the texture problem then? Forgot to mention, fas...
by UCyborg
Mon Oct 29, 2018 1:47 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: game freezes when I quit
Replies: 8
Views: 1461

Re: game freezes when I quit

Seems there are multiple factors involved. Appears to only happen with certain drivers (personally seen it only with NVIDIA's drivers) and certain games dependent on DirectDraw. Pressing CTRL + ALT + DEL makes it go forward. It doesn't freeze on my end if I enable Fast Sync for Drakan. Otherwise, it...
by UCyborg
Mon Oct 29, 2018 1:37 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 343
Views: 109299

Re: Widescreen hack and some other fixes aka AiO Patch

Thanks! Added updated files to the ZIP. I can see how the texture you fixed in System.txd is messed up when I try to paint it, but can't figure out where the brokenness is encountered during normal gameplay. I did increase LODFactor and gave myself Plate Mail, then flew with the camera away. Should ...

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