Search found 424 matches

by UCyborg
Sun Aug 19, 2018 2:08 pm
Forum: Drakan Level Editing and Game Mods
Topic: Some reverse-engineering of the Level Editor and TXD stuff
Replies: 15
Views: 30009

Re: Some reverse-engineering of the Level Editor and TXD stuff

Wow, works in the editor and its 3D view! The game complains about unsupported 32-bit texture, so we still have some loose ends. When I messed with this, it only seemed to work in editor's 2D view. So the thing working in editor's 3D is new to me. Edit: works in-game if Drakan.exe is modified to not...
by UCyborg
Sun Aug 19, 2018 1:38 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2274050

Re: Widescreen hack and some other fixes aka AiO Patch

Strange, because I seem to recall them working back then, with AA set to forced 4xEQ. But don't quote me on that :) Now I remember how it was. I only thought at one point anti-aliasing was a factor before the lens flare patch. Because for some reason, on Windows XP, lens flares sometimes worked, th...
by UCyborg
Sat Aug 18, 2018 6:31 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2274050

Re: Widescreen hack and some other fixes aka AiO Patch

Yes, it's 2.144 xD Don't worry, I don't do crazy changes anymore that would give you a headache if you compared them with hex editor that highlights differences. BTW, I edited the previous post with conventions I followed when editing EXEs or DLLs (or RFLs in Riot Engine's terminology) directly. I'm...
by UCyborg
Sat Aug 18, 2018 5:23 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2274050

Re: Widescreen hack and some other fixes aka AiO Patch

OK, when it comes to big textures, from what I remember when I did some experimenting a year ago, the spikes in memory usage were significant only when viewing them in databases. By significant, I mean multiple tens of megabytes which could quickly climb to a few hundred. I guess it depends also on ...
by UCyborg
Sat Aug 18, 2018 12:14 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2274050

Re: Widescreen hack and some other fixes aka AiO Patch

I'm actually insanely slow at putting these things together. I tend to obsess over small details. I wasn't thinking straight when I put the 1000 limit for undo levels. I've read one of the Adobe programs has maximum limit at 1000. I didn't realize that memory usage may go up THAT fast as you've obse...
by UCyborg
Fri Aug 17, 2018 7:36 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2274050

Re: Widescreen hack and some other fixes aka AiO Patch

Got around implementing some small tweaks to the editing tools I had at the back of my mind: Editing tools now remember 9 recently opened files (increased from 4 for Level Editor and from 6 for Modeler). Level Editor: Memory warning that always showed when setting number of undo levels above 4 now o...
by UCyborg
Wed Aug 08, 2018 5:16 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2274050

Re: Widescreen hack and some other fixes aka AiO Patch

That's unrelated bug I think. I don't remember experiencing inventory not opening, but from what I did experience, I think the issue is closing it at the wrong moment. Seems to have to do with animation handling or something; not releasing control to the player until animation was marked as finished...
by UCyborg
Wed Aug 08, 2018 5:03 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: The sun in Drakan
Replies: 19
Views: 23177

Re: The sun in Drakan

There's no logical reason to not use at least somewhat descriptive names. The inability to rename textures is also just an artificial limitation of the editor. When you import them, they get the same name as the file, minus the extension.
by UCyborg
Wed Aug 08, 2018 1:49 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: The sun in Drakan
Replies: 19
Views: 23177

Re: The sun in Drakan

The cascading menus work correctly at places where you can select multiple sounds.
by UCyborg
Wed Aug 08, 2018 1:47 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2274050

Re: Widescreen hack and some other fixes aka AiO Patch

http://drakan.ru/445SP1.htm http://www.arokhslair.net/forum/viewtopic.php?f=4&t=2712&start=30 - see Drakon Rider's post I forgot where opcode for stuck in block fix is, it just clears some flag in a specific code path (see Drakon Rider's posts). The code cave for interval thing is at the end...
by UCyborg
Mon Aug 06, 2018 7:39 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: The sun in Drakan
Replies: 19
Views: 23177

Re: The sun in Drakan

I think it's supposed to show cascading menu with databases to allow to select the texture easily. Good point about clicking textures Databases->Textures tab previously having the effect on the list. Also easy to crash it when clicking things randomly, like the menu in the window for selecting lens ...
by UCyborg
Mon Aug 06, 2018 7:33 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2274050

Re: Widescreen hack and some other fixes aka AiO Patch

I managed to fix that inventory glitch with being able to place wider items outside its boundaries. Uploaded new version as usual.
by UCyborg
Fri Aug 03, 2018 4:43 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan won't start in Fullscreen mode. (Edit: Fixed.)
Replies: 8
Views: 15106

Re: Drakan won't start in Fullscreen mode. (Edit: Fixed.)

If I'm not mistaken, OOTF far predates CrossFire/SLI in any form

Indeed, you are. BTW, Half-Life 1's default driver configuration on NVIDIA hardware is to use maximum of 2 GPUs. Drakan is set to one, so NVIDIA users have nothing to worry about in that regard.
by UCyborg
Fri Aug 03, 2018 4:20 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2274050

Re: Widescreen hack and some other fixes aka AiO Patch

No, you have 2.135 on the site. I just always update the link for this website in OP.
by UCyborg
Thu Aug 02, 2018 11:46 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: In need of the REHTool
Replies: 7
Views: 10556

Re: In need of the REHTool

Published REHTool binaries and code on GitHub.

putting some of the files on Github is a good idea as people are more likely to download from there and generally it's a trusted site

Incidents still happen.