Search found 424 matches
- Thu Aug 02, 2018 11:43 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Widescreen hack and some other fixes aka AiO Patch
- Replies: 354
- Views: 2951446
Re: Widescreen hack and some other fixes aka AiO Patch
Published new minor update.
- Wed Aug 01, 2018 8:44 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: In need of the REHTool
- Replies: 7
- Views: 12546
Re: In need of the REHTool
I did download a couple of files from there some time back and at least those that are still relevant appear to be in intact state. That said, data files can't do any harm by themselves as they can't be double clicked and executed. And this type is the most interesting - the level files. There are s...
- Wed Aug 01, 2018 8:30 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Widescreen hack and some other fixes aka AiO Patch
- Replies: 354
- Views: 2951446
Re: Widescreen hack and some other fixes aka AiO Patch
Interesting. Unexplainable bugs tend to be a common thing with Drakan. Another one for a clever hacker I suppose. Would require deciphering the context from the mess of assembly instructions. Any volunteers? No...I thought so. :) I have some unreleased files, just making things look neater under the...
- Wed Aug 01, 2018 8:10 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: In need of the REHTool
- Replies: 7
- Views: 12546
Re: In need of the REHTool
If we just blindly believe anti-virus software, which is malware itself due to deleting useful files, then we can conclude dgVoodoo is also a virus, my Drakan patch is a virus, NirSofer's utilities are a virus, a cool christmas tree app I have from years ago is a virus etc. I could also write an ant...
- Wed Aug 01, 2018 7:56 pm
- Forum: Arokh's Lair Forums
- Topic: Main site content which needs updating
- Replies: 12
- Views: 15294
Re: Main site content which needs updating
I know, just wanted to say that it works without implying how badly. I forgot to wrote the obvious; but consequently by decreasing game performance, it also vastly decreases player's individual performance in multiplayer.
- Wed Aug 01, 2018 7:29 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Drakan Community Patch
- Replies: 40
- Views: 110094
Re: Drakan Community Patch
Regarding the greyed out Gore Level option in German version, the correct fix would be modifying Dragon.rrc. The problem is finding what bytes exactly to change. As for Drakan on Linux via WINE, it basically goes like this: 1. Install Drakan as usual. 2. Patch it. 3. Install DirectMusic using winetr...
- Wed Aug 01, 2018 7:16 pm
- Forum: Arokh's Lair Forums
- Topic: Main site content which needs updating
- Replies: 12
- Views: 15294
Re: Main site content which needs updating
Some thoughts: Do not install Mplayer as this is obsolete and the Mplayer service no longer exists. Not really an option during setup. Mplayer is automatically installed along with the game when installing from game CD, so it must be uninstalled afterwards. Manually extracting files from the install...
- Wed Aug 01, 2018 6:21 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: In need of the REHTool
- Replies: 7
- Views: 12546
- Sun Jun 24, 2018 6:14 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Widescreen hack and some other fixes aka AiO Patch
- Replies: 354
- Views: 2951446
Re: Widescreen hack and some other fixes aka AiO Patch
OK, so I tried modifying Drakan.exe to make the CPUID queries never branch at the "Authentic AMD" check, thus fooling it into thinking that Intel = AMD. The results of the queries after AuthenticAMD check are never used, it just checks for support of Extended 3DNow! instructions and two o...
- Sat Jun 23, 2018 10:09 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Widescreen hack and some other fixes aka AiO Patch
- Replies: 354
- Views: 2951446
Re: Widescreen hack and some other fixes aka AiO Patch
Sorry if I am reading you wrong but I appreciate everything you have done. Thanks! I feel like the last line comes off a bit harsh, unless I am reading you wrong. It wasn't directed at any specific person, I merely wanted to make it clear to everyone reading to not expect any more miracles when it ...
- Wed Jun 20, 2018 1:39 am
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Drakan Community Patch
- Replies: 40
- Views: 110094
Re: Drakan Community Patch
OK, I'll change that back then. I admit I didn't realize the significance of the zero there. There's a strange story behind this. Drakan developers wanted to, according to patch notes, make Drakan "firewall friendly". So they used port 27910, which is the default port for Quake II servers...
- Wed Jun 20, 2018 12:56 am
- Forum: Drakan Level Editing and Game Mods
- Topic: OpenDrakan ~ A Drakan engine recreation
- Replies: 36
- Views: 74899
Re: OpenDrakan ~ A Drakan engine recreation
What do you think? I thought I'd add an option to scale up the UI, but map it 1:1 to screen pixels by default. The latter would be called 100% scale and for anything above that you'd just have to live with a pixelated or fuzzy UI. Sounds good. You can't do much else from the engine's standpoint any...
- Tue Jun 19, 2018 5:13 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Trouble Loading Save Game
- Replies: 4
- Views: 17050
Re: Trouble Loading Save Game
Did you check the folder where the game is installed now? Maybe you still have them there from before and you can just move them to the folder I mentioned. Anyway, to be absolutely sure, open This PC (or My computer, you didn't specify which Windows are you using so I can't tell how it's called on y...
- Tue Jun 19, 2018 5:01 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: OpenDrakan ~ A Drakan engine recreation
- Replies: 36
- Views: 74899
Re: OpenDrakan ~ A Drakan engine recreation
Something that just came to mind, Drakan has some weird bugs tied to frame-rate. Ideally, the new engine should be frame-rate independent. You don't want effects like flame on the Sword of Flame to just die when run on the shiny 144 Hz capable monitor. Then we come to physics. Rynn can jump farther ...
- Tue Jun 19, 2018 4:29 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Drakan Community Patch
- Replies: 40
- Views: 110094
Re: Drakan Community Patch
The reason I set Client_GamePort in my config to 0 is because the default behavior is just silly. 0 will make the system automatically pick free port that's available to use and it's how well coded client applications behave. Cases where picking particular client-side port is necessary are rare and ...