Search found 424 matches

by UCyborg
Fri Jun 08, 2018 9:47 pm
Forum: Drakan Level Editing and Game Mods
Topic: Good Drakan MP levels
Replies: 18
Views: 39593

Re: Good Drakan MP levels

Alwarren of Death and Arena of Death are stock maps.
by UCyborg
Wed Jun 06, 2018 2:58 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2941635

Re: Widescreen hack and some other fixes aka AiO Patch

Yeah, I did load Auropolis on the dedicated server and it worked. I launched 6 new instances of Drakan.exe and joined the game from them. But, it's possible that it crashes when certain levels were loaded before it. I had couple of those crashes back when I tested the levels, Auropolis might have be...
by UCyborg
Wed Jun 06, 2018 2:49 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: RFC regarding the non-Gold Pack installer
Replies: 19
Views: 22045

Re: RFC regarding the non-Gold Pack installer

Drakan is meant to look something like this at 1920x1080. That's how things were sized approximately in the old days when 640x480 was the standard. This screenshot was scaled from base resolution 640x360. With UHD resolution (3840x2160), this is how the main menu looks without any scaling. And the s...
by UCyborg
Wed Jun 06, 2018 12:27 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: RFC regarding the non-Gold Pack installer
Replies: 19
Views: 22045

Re: RFC regarding the non-Gold Pack installer

But I presume that including it anyway wouldn't actually break anything, though? No, it wouldn't. But if there's something else running besides Drakan that needs D3DCompiler_47.dll, there'd be 2 separate copies of the DLL loaded in memory. :D In any case, that's the default behavior regarding the Q...
by UCyborg
Tue Jun 05, 2018 11:33 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2941635

Re: Widescreen hack and some other fixes aka AiO Patch

That doesn't apply for currently totally broken maps (crash/hang on load); there's no point in keeping those around at all, unless they can be fixed. (we found at least 2 or 3 of those already, Auropolis being one of them) Weird. Does Auropolis crash/hang only when there are more players on the ser...
by UCyborg
Tue Jun 05, 2018 12:40 am
Forum: Drakan Level Editing and Game Mods
Topic: OpenDrakan ~ A Drakan engine recreation
Replies: 36
Views: 74499

Re: OpenDrakan ~ A Drakan engine recreation

All is well now! The engine actually creates 2 windows, one for each monitor, with the primary one in exclusive mode. Which looks kinda weird if you don't have 2 identical monitors, but I guess that can be tackled later when settings are added. Also, I admire your patience to compile the engine on W...
by UCyborg
Mon Jun 04, 2018 11:56 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: RFC regarding the non-Gold Pack installer
Replies: 19
Views: 22045

Re: RFC regarding the non-Gold Pack installer

Some nitpicking: You can set minimum OS version for dgVoodoo to Vista, with Service Pack 2. Vista fans know that they also need platform update. Are you also including d3dcompiler_47.dll with dgVoodoo? Should be included for Windows 8.0 down to Vista. It's part of the OS since Windows 8.1, so it can...
by UCyborg
Mon Jun 04, 2018 11:43 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2941635

Re: Widescreen hack and some other fixes aka AiO Patch

Back with a smallish update , maybe the final one (word "final" is in there for a reason :wink:): Added option to enable DSBCAPS_GLOBALFOCUS flag for DirectSound buffers. Copy Drakan.cfg from install folder to user's personal Drakan folder if (s)he doesn't have config file already. Prevent...
by UCyborg
Sun May 27, 2018 7:31 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2941635

Re: Widescreen hack and some other fixes aka AiO Patch

UCyborg, do you know if there's a command line parameter that can be passed to Drakan.exe to bring up Riot Engine Options with the "Developer" tab visible? AFAIK, there isn't anything more beyond what's documented in the ReadMe. "Raging A..holes" Default team name. Haven't check...
by UCyborg
Sat May 26, 2018 11:41 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan on Linux
Replies: 0
Views: 32825

Drakan on Linux

Drakan has been runnable on Linux through WINE for quite a while now with some manual tweaking required by the user for correct, but slowish results. Not anymore! Recent development of the DXVK project now allow Drakan to run at much better speed when chained together with dgVoodoo2 . This requires ...
by UCyborg
Fri May 25, 2018 4:05 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan No Sound Effect
Replies: 6
Views: 14588

Re: Drakan No Sound Effect

If anyone encounters this problem, IndirectSound is worth a shot. Or any software solution that comes with certain sound cards and claims to be able to restore 3D sound/EAX in older games. IndirectSound is the only thing available freely AFAIK and doesn't implement EAX (it's on TODO list). In most c...
by UCyborg
Thu May 24, 2018 2:13 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2941635

Re: Widescreen hack and some other fixes aka AiO Patch

Ugly hack for the editor that may get rid of the window overdraw problem or break the 2D view. Editor has another interesting bug where large textures aren't displayed properly in the Databases window. It happens to display properly on Windows 7 and earlier WITHOUT desktop composition, EXCEPT on Wi...
by UCyborg
Thu May 24, 2018 1:51 pm
Forum: Drakan Level Editing and Game Mods
Topic: OpenDrakan ~ A Drakan engine recreation
Replies: 36
Views: 74499

Re: OpenDrakan ~ A Drakan engine recreation

I compiled Windows build of opendrakan and got some really funky results. The engine crashed in Engine.cpp, line 56: mViewer->getCamera()->getGraphicsContext()->getState()->setUseModelViewAndProjectionUniforms(true); I had to disable my secondary monitor to get past that line (OSG bug?). Then the le...
by UCyborg
Tue May 22, 2018 9:46 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2941635

Re: Widescreen hack and some other fixes aka AiO Patch

I remember that being a symptom back in the day where the editor would memory leak to crash and one symptom was the window "drawing" effect. There might still be small memory leaks present, but it would take a really long time for them to pile up, at least if you're not dealing with big t...
by UCyborg
Tue May 22, 2018 8:23 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Widescreen hack and some other fixes aka AiO Patch
Replies: 354
Views: 2941635

Re: Widescreen hack and some other fixes aka AiO Patch

Do you think it would be possible to make changes to game modes or classes available in the game for level editing? No. There is a memory leak in the level editor. Any chance you could take a stab at that? windows will start to "draw" on top of each other. Don't think that's a memory leak...