>How do I enable this option for model exporting?
you can try look in MSDN (http://msdn.microsoft.com) about working with menus... i.e. how to disable and enable its items in program runtime...
Search found 87 matches
- Wed May 09, 2007 6:57 am
- Forum: Drakan Level Editing and Game Mods
- Topic: How do you extract skins (or models)?
- Replies: 4
- Views: 3332
- Wed May 09, 2007 6:48 am
- Forum: Drakan Level Editing and Game Mods
- Topic: How do you extract skins (or models)?
- Replies: 4
- Views: 3332
- Fri May 04, 2007 9:07 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: Problems to join a server
- Replies: 23
- Views: 7488
hmm - i enough happy with winnt4svr with sp6 and some post-sp6 fixes - it runs many years (from 2001 or 2002 i think) without crashes from itself or software bugs... the only way to crash it is my own attempts to add more services :) ... the most resources-consuming was hosting it on fast inet node ...
- Fri May 04, 2007 8:52 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: How to start editing levels
- Replies: 13
- Views: 5039
>I want to create a level with different Dragons and different Riders. you can look at the Dragons Quest MP level design - it has a team of Riders that respawns with their Dragons... i do not sure what you mean 'different' ... >This probably requires rebuilding the meshes for the extra characters. i...
- Fri May 04, 2007 8:36 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: How do you extract skins (or models)?
- Replies: 4
- Views: 3332
you can easy export REO models (static objects models) from Editor - select the model you need in database and find Export command in main menu of database window... for RECs (animatable character models) it is really hard to even export enough data to make a mod in the future... for a low level of ...
- Wed Mar 01, 2006 6:11 am
- Forum: Drakan Level Editing and Game Mods
- Topic: 3D view in 2k/xp
- Replies: 6
- Views: 8926
3D view in 2k/xp
today i meet with some russian hacker (z0) and give him a copy of Drakan with editor to look what we can do with crashes of 3D view Engine of editor... so the work of fixing it looks to be started wih a small team... i tryed some workaround in the Engine.exe for 3D View window and 3D model view from...
- Mon Oct 10, 2005 5:55 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Dimar mod?
- Replies: 8
- Views: 5317
heh - damn it :( ... i so rarely open this forums and it looks like i missed this post because of 'last 30 days posts' filter :| ... yes - that mod was not 'officially' released because it is not easy to install and i do not sure this mod has releasing state even now... it required Level Editor to r...
- Sat Jul 23, 2005 9:44 am
- Forum: Drakan Level Editing and Game Mods
- Topic: Character Models
- Replies: 2
- Views: 3716
yes... but with some hacking - there is a functions in Level Editor for extracting .REO (mesh, materials, UV-mapping) and the format of storing .REC data is about the same... so if you point this export function to .REC data you will get mesh exported in .reo format... i do not remember right all st...
- Sat Sep 11, 2004 12:30 am
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: drakan download
- Replies: 11
- Views: 3180
- Sun Dec 28, 2003 12:19 am
- Forum: Drakan Level Editing and Game Mods
- Topic: DFX ??
- Replies: 6
- Views: 3098
- Tue Oct 14, 2003 1:19 pm
- Forum: Drakan (PC) Game Discussion & Technical Support
- Topic: is it possible to delete "FIRE PUZZLE FROM HELL"?
- Replies: 29
- Views: 7809
>Crystal5: You have to put fire out using water nearby. damn it :( damn it :( - i never know it and take that crystal using 'high side-jump' from surrounding structures :) ... as about that crystal with timed fires around - i currently came into the 'fire ring' from second attempt only :) ... simply...
- Wed Aug 06, 2003 1:15 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Modeler update.
- Replies: 13
- Views: 38751
being busy with texture mapping some new char i finally remembered some old ideas about its process with Modeler... 1. added feature - when you drag 'texture vertex' in Texture Mapping window it cause flicker (depend on framerate though - one frame On and one frame Off) of the mesh's vertex, that th...
- Thu Jul 31, 2003 11:36 am
- Forum: Drakan Level Editing and Game Mods
- Topic: Moving objects in Multiplayer
- Replies: 4
- Views: 1996
in DrakanMP engine the very limited number of events are 'networked' the crystals activating is one of it and very important - after you activate a crystal its event DO networked over all players on a server... in crystal's classtype properties you can found some item to 'spawn' - it may be The Very...
- Sat Jul 26, 2003 5:36 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Moving objects in Multiplayer
- Replies: 4
- Views: 1996
- Sat Jul 26, 2003 5:31 pm
- Forum: Drakan Level Editing and Game Mods
- Topic: Drakan FS Mod
- Replies: 0
- Views: 3602
Drakan FS Mod
finally sort of a small demo (for Drakan.exe 445 patched), FS Mod version 0.01:
ftp://files.drakan.ru/drakan/DrakanFSMod001.zip
same as with Modeler Mod you need some Video capture device and video camera...
some more readme.txt and sources included.
ftp://files.drakan.ru/drakan/DrakanFSMod001.zip
same as with Modeler Mod you need some Video capture device and video camera...
some more readme.txt and sources included.