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prospero
Moderator
    
United Kingdom
3154 Posts |
Posted - 28 Jul 2005 : 22:13:26
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Argoon. I sent v4 of the sword with a spear and club I made. I have just sent them again. Should be in your mailbox now. If they are not, send me a mail with the addy you are using now.
(I think this sword will work better.) |
My BOD site: http://www.petrbnsfineart.com/bladestuff/bladestuff.html |
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Argoon
Elder Dragon
   
Portugal
322 Posts |
Posted - 29 Jul 2005 : 19:01:00
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Yes it work better them the other version but is not god for ingame play, because the colition of the weapon is unstable(like sometimes it work and sometimes not), and only work with some moves, but i was able to kill a enemy after some few deaths, so you are in the right track .
About your weapons i was able to make them apear in game but for some reason canīt use them because the weapons names donīt show, so the player canīt pick them up. |
Cheers :) My 3D Arte Portfolio-> http://hm3darte.no.sapo.pt/ FREE Windows like OS -> http://www.reactos.org/pt/index.html
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prospero
Moderator
    
United Kingdom
3154 Posts |
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Argoon
Elder Dragon
   
Portugal
322 Posts |
Posted - 30 Jul 2005 : 14:45:12
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quote: Originally posted by prospero
I will sharpen it next week.
Spear and Mace.
Have you put the
Reference.DefaultObjectData
and
Reference.DefaultSelectionData
bits in? 
No here do i put them . What i did was to put a link in the bodlink file and them in the map objects.py file i copyed my weapon code and changed my weapon name with your weapons names. Here is the code in the objs.py.
o=Bladex.CreateEntity("ArgWep1_1","ArgWep1",0,0,0,"Weapon")
o.Scale=1.0
o=Bladex.CreateEntity("ProSpear1_1","ProSpear1",0,0,0,"Weapon")
o.Scale=1.0
o=Bladex.CreateEntity("ProMace10_1","ProMace10",0,0,0,"Weapon")
o.Scale=1.0 |
Cheers :) My 3D Arte Portfolio-> http://hm3darte.no.sapo.pt/ FREE Windows like OS -> http://www.reactos.org/pt/index.html
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prospero
Moderator
    
United Kingdom
3154 Posts |
Posted - 30 Jul 2005 : 16:41:47
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You should have some code in DefFuncs.py or your Sword would not be pickupable. Something like:
Reference.DefaultObjectData['ArgWep1']=[Reference.OBJ_WEAPON,100,-10,1.0,Reference.THR_SPINNING,[Reference.W_FLAG_1H,]]
Reference.DefaultSelectionData['ArgWep1']=(8.0,4000.0,"Roman Sword")
Use the same for my stuff. Just change the names.
(If you want to try them 2-Handed, substitute:
[Reference.W_FLAG_AXE,Reference.PI,2000,750,14000,140000,Reference.GolpeArmaEscudoMetal]
in the last part. (W_FLAG_AXE for the mace, W_FLAG_SP for spear.) |
My BOD site: http://www.petrbnsfineart.com/bladestuff/bladestuff.html |
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Argoon
Elder Dragon
   
Portugal
322 Posts |
Posted - 30 Jul 2005 : 19:57:54
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quote: Originally posted by prospero
You should have some code in DefFuncs.py or your Sword would not be pickupable. Something like:
Reference.DefaultObjectData['ArgWep1']=[Reference.OBJ_WEAPON,100,-10,1.0,Reference.THR_SPINNING,[Reference.W_FLAG_1H,]]
Reference.DefaultSelectionData['ArgWep1']=(8.0,4000.0,"Roman Sword")
Use the same for my stuff. Just change the names.
(If you want to try them 2-Handed, substitute:
[Reference.W_FLAG_AXE,Reference.PI,2000,750,14000,140000,Reference.GolpeArmaEscudoMetal]
in the last part. (W_FLAG_AXE for the mace, W_FLAG_SP for spear.)
Ho i forgot that part, now i will try them and see how they work
Ok your mace work relly well, with the colitions in place and look realy cool, how is the texture going?
Your spear donīt work, like my sword it donīt have colitions, but it is realy cool looking. |
Cheers :) My 3D Arte Portfolio-> http://hm3darte.no.sapo.pt/ FREE Windows like OS -> http://www.reactos.org/pt/index.html
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Edited by - Argoon on 30 Jul 2005 20:10:50 |
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prospero
Moderator
    
United Kingdom
3154 Posts |
Posted - 30 Jul 2005 : 21:23:52
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Maces are easy. They have no collision edges. I made it for the Barb, as he only really has Rhino club for skel crunching.
btw. The 'Slash' edges are formed by simple prism shapes. I am wondering if there is an optimum ratio between the width of the base and the distance from base to apex that provides good strike area.
Must exp more. |
My BOD site: http://www.petrbnsfineart.com/bladestuff/bladestuff.html |
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prospero
Moderator
    
United Kingdom
3154 Posts |
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Argoon
Elder Dragon
   
Portugal
322 Posts |
Posted - 04 Aug 2005 : 14:29:15
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quote: Originally posted by prospero
Argoon. Check your mail for new improved Sword.
It will slice up anything now.
THANKS it is now working realy well , what was the problem? And how can i give a combo to this weapon?
Can i give you the axes? If yes do you want me to put the edges on them? |
Cheers :) My 3D Arte Portfolio-> http://hm3darte.no.sapo.pt/ FREE Windows like OS -> http://www.reactos.org/pt/index.html
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prospero
Moderator
    
United Kingdom
3154 Posts |
Posted - 04 Aug 2005 : 15:58:21
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I put two extra edges on. They are at 90 degrees to the main edges so they increase the strike angle. Bit of a cheat, but WTH.
I also did an improved version of the Dwarf War Axe if any one wants it. 
I'll do your axes with pleasure, but wait a few days until I get my asl installed as it is a pain moving stuff from old PC.
For combos, look in FII DefFuncs.py (line 1033) for func BonusCombos. Pick out the ones you want and substitute "ArgWep1" for the wepon name. You can delete all the none-knight clauses. Don't forget the function call at the end:
BonusCombos() |
My BOD site: http://www.petrbnsfineart.com/bladestuff/bladestuff.html |
Edited by - prospero on 04 Aug 2005 16:08:44 |
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Argoon
Elder Dragon
   
Portugal
322 Posts |
Posted - 04 Aug 2005 : 18:21:33
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quote: Originally posted by prospero
For combos, look in FII DefFuncs.py (line 1033) for func BonusCombos. Pick out the ones you want and substitute "ArgWep1" for the wepon name. You can delete all the none-knight clauses. Don't forget the function call at the end:
BonusCombos()
Ok i made what you said i copied this
#######################################################
############Bonus Weapons Combos#############################
#############################################################
def BonusCombos():
char = Bladex.GetEntity("Player1")
if char.Kind[0] == "K":
Kgt=Bladex.GetCharType("Knight_N","Kgt")
kgt.AllowAttack("GM34_1H","F+R","GI_1H","","GI_1H_Window","ArgWep1") ###dream/elfsword
BonusCombos()
#############################################################
But now in your map ProsperoArena1 the weapons the npcīs and the objects donīt show anymore, what is the problem? |
Cheers :) My 3D Arte Portfolio-> http://hm3darte.no.sapo.pt/ FREE Windows like OS -> http://www.reactos.org/pt/index.html
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prospero
Moderator
    
United Kingdom
3154 Posts |
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Argoon
Elder Dragon
   
Portugal
322 Posts |
Posted - 04 Aug 2005 : 19:14:39
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quote: Originally posted by prospero
There's an error somewhere, but I can't spot it in the code. Just tried it in same map and it works OK.
Can you run map with the console? It should give a clue.
I deleted the code and now the map work.
No i donīt know how to run the console. what nedd i to do write -console in the game icon?
Ok i was able to open the console and this is what it show.
quote: Traceback (innermost last): File "Cfg.py", line 68, in ? execfile("DefFuncs.py") File "DefFuncs.py", line 114, in ? BonusCombos() File "DefFuncs.py", line 113, in BonusCombos kgt.AllowAttack("GM34_1H","F+R","GI_1H","","GI_1H_Window","ArgWep1") ###dream/elfsword NameError: kgt B_App::RunScriptFile() -> Error ejecutando Cfg.py Start optimizing Astar...B_App::LoadWorld() -> Error trying to load PP. OK! Load Time = 9.604000 Saving BOD Pak BloodMod: setting BloodLevel to 1 BloodMod: setting Mutilation to 1 BloodMod: setting evaporation to 0
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Cheers :) My 3D Arte Portfolio-> http://hm3darte.no.sapo.pt/ FREE Windows like OS -> http://www.reactos.org/pt/index.html
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Edited by - Argoon on 04 Aug 2005 19:34:18 |
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prospero
Moderator
    
United Kingdom
3154 Posts |
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NightHawk
Dragon
  
United Kingdom
109 Posts |
Posted - 05 Aug 2005 : 00:56:06
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Humm! there seemed to be a little bit of confusion regarding sending via email?
If you wish to send large files to each other can I recomend this link
LINK: http://www.yousendit.com/
STEP 1. Once on the site goto (2) then BROWES to the file you wish to send - (it may be best to ZIP or RAR up your file first before sending as these are smaller!
STEP 2. Once your file is in the BROWSER WINDOW click on (3) - SEND.
NOTE! While the file is being transfered you will see some TEXT - WARNING you not to browse away from the site while your file is being uploaded. PAY ATTENTION to this and DONT go browsing away willy nilly or your upload will pack up and you'll have to go through the whole process again!
STEP 3. Once your file has been uploaded. Take a note of the link then EMAIL then link to your buddy. This saves you giving away all your info to the site etc.
STEP 4. Your buddy should then get an email with the link, and all he/she has to do is click on it to get to the site then click on the download and the file should start to download.
aaah bisto!
oops
Hey Presto 
A simple and easy way of sending/swapping large files between each other.
Hope this helps some of you out 
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NightHawks BLADE SITE... http://mysite.freeserve.com/bladewebsite/index.html
BLADE CHATROOM... http://mysite.freeserve.com/bladewebsite/BladeChat.htm |
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Argoon
Elder Dragon
   
Portugal
322 Posts |
Posted - 05 Aug 2005 : 15:10:00
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quote: Originally posted by prospero
Right, got it.
In the line
Kgt=Bladex.GetCharType("Knight_N","Kgt")
change the K to k
Thanks now it is working , i just need to do a better texture for the weapon.
And thanks for the tip NightHawk, this will very helpfull. |
Cheers :) My 3D Arte Portfolio-> http://hm3darte.no.sapo.pt/ FREE Windows like OS -> http://www.reactos.org/pt/index.html
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prospero
Moderator
    
United Kingdom
3154 Posts |
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esfumato
Elder Dragon
   
Spain
430 Posts |
Posted - 08 Aug 2005 : 18:22:37
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JAjajajajaja
Thats Awesome! |
I am The Hostia. |
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Argoon
Elder Dragon
   
Portugal
322 Posts |
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mikros
Dragon
  
Spain
94 Posts |
Posted - 09 Aug 2005 : 18:26:32
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I think Zoe model would be a better option. The other characters are too muscular for a wizzard (not that a mage can't be muscular, but she would be more in character).
I'm looking forward, anyways. It looks extremely promising. |
www.angelfire.com/hero/justicia/index.html |
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