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esfumato
Elder Dragon

Spain
430 Posts

Posted - 05 Mar 2010 :  21:34:02  Show Profile  Visit esfumato's Homepage  Reply with Quote
si ese ya lo habia visto.

I am The Hostia.
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IrateGiant
Dragon

Spain
162 Posts

Posted - 20 May 2010 :  17:33:57  Show Profile  Click to see IrateGiant's MSN Messenger address  Reply with Quote
Hi guys, have a question about modifying a main map, for example:

I think that maps how "PalacaArena" or "KarumTower" and "KarumSecret" have been created modifying the original maps.

How can i modify a main map to create a gladiator map?

P.S. I see the mod "Dark Isle" has a file ".mp", but the original map "Island_M8" don´t have this file, how is possible?

"The king is dead ... long live to the king!"

Edited by - IrateGiant on 20 May 2010 18:17:03
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Sir Random
Elder Dragon

Ireland
434 Posts

Posted - 20 May 2010 :  18:38:29  Show Profile  Visit Sir Random's Homepage  Reply with Quote
You can't actually modify a map (change it's geometry) without the source MP file.

However, it is possible to re-use a map, and fill it with different enemies, objects, etc, just through scripting. This is what I'm doing with the Tutorial map right now (almost done )

"The only solution is to solve the whole mystery, and return home as soon as possible."
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IrateGiant
Dragon

Spain
162 Posts

Posted - 20 May 2010 :  23:37:16  Show Profile  Click to see IrateGiant's MSN Messenger address  Reply with Quote
quote:
Originally posted by IrateGiant

P.S. I see the mod "Dark Isle" has a file ".mp", but the original map "Island_M8" don´t have this file, how is possible?


Thanks SR for the explanation, but then, how to do this the creator of this mod?, perhaps using a "decompiler"? Exist this?

Or maybe it's easier to try creating a copy with LED?,my intention is only a room


"The king is dead ... long live to the king!"

Edited by - IrateGiant on 20 May 2010 23:43:08
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Sir Random
Elder Dragon

Ireland
434 Posts

Posted - 20 May 2010 :  23:57:30  Show Profile  Visit Sir Random's Homepage  Reply with Quote
I think you should give LED a go, and see how you like it. For a single room, it's probably easier to create something, rather than trying to modify an existing map.

Who knows, you might end up creating a whole new level!


"The only solution is to solve the whole mystery, and return home as soon as possible."
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IrateGiant
Dragon

Spain
162 Posts

Posted - 21 May 2010 :  00:19:49  Show Profile  Click to see IrateGiant's MSN Messenger address  Reply with Quote
OK, I´ll try to create the map!, wish me luck!!

"The king is dead ... long live to the king!"

Edited by - IrateGiant on 21 May 2010 00:20:58
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Sir Random
Elder Dragon

Ireland
434 Posts

Posted - 21 May 2010 :  01:21:36  Show Profile  Visit Sir Random's Homepage  Reply with Quote
Good luck!!

"The only solution is to solve the whole mystery, and return home as soon as possible."
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IrateGiant
Dragon

Spain
162 Posts

Posted - 21 May 2010 :  11:49:06  Show Profile  Click to see IrateGiant's MSN Messenger address  Reply with Quote
I´m here again!

I´ve a problem with textures in LED, I follow the tutorial "FHWL" step by step, but the following occurs:

After compiling the map first time, I try to see it with OpenGL, but everything appears black.
(I only can see the map in 3D if i do the following: r-clic\update.bw\tonta.bw)

But besides, appears the problem of textures. Here is the pic:



And here playing the "map"



I really don´t understand why it happens

I have no luck!!


"The king is dead ... long live to the king!"

Edited by - IrateGiant on 21 May 2010 12:22:09
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Sir Random
Elder Dragon

Ireland
434 Posts

Posted - 21 May 2010 :  12:39:25  Show Profile  Visit Sir Random's Homepage  Reply with Quote
Don't worry, the hardest part can be setting up the textures and stuff.

What mmp are you using for textures? Have you put it in the .LVL file like this:

Bitmaps -> barb.mmp



"The only solution is to solve the whole mystery, and return home as soon as possible."
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esfumato
Elder Dragon

Spain
430 Posts

Posted - 21 May 2010 :  13:01:05  Show Profile  Visit esfumato's Homepage  Reply with Quote
You have set the Null texture in everywall, I think that you have compile the map, and then use the update *.bw option.

The asigning textures work weird sometimes.

I am The Hostia.
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IrateGiant
Dragon

Spain
162 Posts

Posted - 21 May 2010 :  13:04:06  Show Profile  Click to see IrateGiant's MSN Messenger address  Reply with Quote
I´m using ragnar.mmp and yes, i put the Bitmaps into file .lvl

In Led i have assigned this textures:

roof -} "techo"

wall -} "bronce"

floor -} "lospie"

"The king is dead ... long live to the king!"
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Sir Random
Elder Dragon

Ireland
434 Posts

Posted - 21 May 2010 :  13:12:07  Show Profile  Visit Sir Random's Homepage  Reply with Quote
Are you remembering to press "Enter" with every texture assignment? Clicking with mouse won't work.

"The only solution is to solve the whole mystery, and return home as soon as possible."

Edited by - Sir Random on 21 May 2010 13:12:43
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IrateGiant
Dragon

Spain
162 Posts

Posted - 21 May 2010 :  13:24:23  Show Profile  Click to see IrateGiant's MSN Messenger address  Reply with Quote
Yes i press enter, i open again the file tonta.mp and re-assigned all the textures, but nothing

I think that "i have set the Null texture in everywall" as esfumato said

I forgot one thing!!, a file appears in my "Tonta" folder named "DefCh" and said this:

E:\Friendware\Blade\BODLoader\Mods\Tonta\compiler\tonta.MP E:\Friendware\Blade\BODLoader\Mods\Tonta\compiler\tonta.bwError al abrir película.Error al reproducir película.Error al abrir película.Error al reproducir película.Fin con Cancelar.

Is the map corrupt?

"The king is dead ... long live to the king!"

Edited by - IrateGiant on 21 May 2010 13:31:02
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Sir Random
Elder Dragon

Ireland
434 Posts

Posted - 21 May 2010 :  13:47:56  Show Profile  Visit Sir Random's Homepage  Reply with Quote
Ok, you're using
E:\Friendware\Blade\BODLoader\Mods\Tonta\compiler\

as the folder for your map? Did you put the texturtes here too?

Why is the folder called compiler?

"The only solution is to solve the whole mystery, and return home as soon as possible."
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IrateGiant
Dragon

Spain
162 Posts

Posted - 21 May 2010 :  13:56:47  Show Profile  Click to see IrateGiant's MSN Messenger address  Reply with Quote
Yes, in my folder i have the textures; "casa_d.mmp and "ragnar.mmp"

quote:

Originally posted by Sir Random


Why is the folder called compiler?


I follow the explanations of prospero for create the compiler and the map folder

quote:
Originally posted by prospero

You just need 3 filepaths in a file. (All on one line)

C:\Codemasters\Severance\BODLoader\Mods\MyMap\compiler\Bc.exe C:\Codemasters\Severance\BODLoader\Mods\MuMap\compiler\MyMap.MP C:\Codemasters\Severance\BODLoader\Mods\MyMap\MyMap.bw

First points to location of BC.exe
Second to .MP file
Third to where you want the.BW file to be saved.

save it as copile.bat in the same folder as BC.exe for convenience.
Click the file and the .MP will be compiled.

I usually make a subfolder 'compiler' inside the main map folder and keep a copy of all the .dll's and BC.exe inside + the.MP file and set the last filepath to save the .BW file to the main map folder.

"The king is dead ... long live to the king!"

Edited by - IrateGiant on 21 May 2010 13:57:12
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Sir Random
Elder Dragon

Ireland
434 Posts

Posted - 21 May 2010 :  14:04:33  Show Profile  Visit Sir Random's Homepage  Reply with Quote
Ah, I see.

I notice that your error is in:
E:\Friendware\Blade\BODLoader\Mods\Tonta\compiler\tonta.bw

tonta.bw SHOULD be in:
E:\Friendware\Blade\BODLoader\Mods\Tonta\

I presume the texture files are in Tonta, and NOT Tonta\compiler\ ?

"The only solution is to solve the whole mystery, and return home as soon as possible."
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IrateGiant
Dragon

Spain
162 Posts

Posted - 21 May 2010 :  14:27:15  Show Profile  Click to see IrateGiant's MSN Messenger address  Reply with Quote
Yes, the textures are in the folder tonta. I´ll try to create the map again with this method

"The king is dead ... long live to the king!"
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Sir Random
Elder Dragon

Ireland
434 Posts

Posted - 21 May 2010 :  14:32:24  Show Profile  Visit Sir Random's Homepage  Reply with Quote
Check your 'copile.bat' file.

The last line should NOT have 'compiler\' in it.

"The only solution is to solve the whole mystery, and return home as soon as possible."
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prospero
Moderator

United Kingdom
3154 Posts

Posted - 21 May 2010 :  14:59:46  Show Profile  Reply with Quote
Having a compiler folder in the map is just my peculiar way of working. You don't have to do it that way.

But the map is compiling OK. It's just the textures that are not being read somehow.
If there is no texture assigned, or the textures aren't being loaded, the engine tends to 'borrow' any available ones. In this case it is using the sky dome, which must be the only one that is loaded.

Check the .lvl file to see if the filepath(s) to the mmp file(s) are correct.



If the textures are OK in the game, but don't show in the OGL view, try deleting the Pak folder in the Maps/MyMap folder. (you should do this anyway when you make changes). Recompile the map - run it and then exit. Then open the mp file and try the OGL viewer.


Don't be disheartened IG. You are doing more than fine. This sort of weirdness happens now and then. I still get it and I have been doing it for years.

My BOD site: http://www.petrbnsfineart.com/bladestuff/bladestuff.html

Edited by - prospero on 21 May 2010 15:02:51
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IrateGiant
Dragon

Spain
162 Posts

Posted - 21 May 2010 :  15:00:38  Show Profile  Click to see IrateGiant's MSN Messenger address  Reply with Quote
Yes, in "compiler.bat" was the problem SR, here my wonderfull map!



Now, i´ll try to continue with my ideas

"The king is dead ... long live to the king!"

Edited by - IrateGiant on 21 May 2010 15:01:54
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