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charly
Dragon

Hungary
139 Posts

Posted - 09 Mar 2010 :  07:34:08  Show Profile  Reply with Quote
other thing, maybe someone got the answer

what is the internal name for the multiplayer skins, so I could give them mesh to enemies, for example, I could give knightskin1 skin for ragnar

I could give Barbarien_L low armour skin for a great ork, thats ok,

EnemyTypes.EnemyDefaultFuncs(pers)
pers.SetMesh("Barbarien_L")

but maybe someone know the internal names for the multiskins so I could give barbarien gladiator skin for an ork

thx
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prospero
Moderator

United Kingdom
3154 Posts

Posted - 09 Mar 2010 :  09:36:31  Show Profile  Reply with Quote
I can't remember exactly, but they are something like:

AmzSkin1
AmzSkin2
KgtSkin1
KgtSkin2
BarSkin1
BarSkin2
DwfSkin1
DwfSkin2

The armour skins are just appemded _L _M and _F (light, medium and full) in place of _N (No)

I fairly sure on the Amz and Bar, but the Kgt could be Knight and the Dwf could be Dwarf. You can check by opening the .BOD file (don't need a HEX editor just to read it) and looking at the human-readable name at the top.

My BOD site: http://www.petrbnsfineart.com/bladestuff/bladestuff.html

Edited by - prospero on 09 Mar 2010 09:37:15
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charly
Dragon

Hungary
139 Posts

Posted - 09 Mar 2010 :  10:04:33  Show Profile  Reply with Quote
hi Pro, thx

soo: pers.SetMesh("BarSkin2")

I saw in Dals Revenge, there are multi skined comig to hunt Dal down, there u used this code for getting multis in the game?
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charly
Dragon

Hungary
139 Posts

Posted - 16 Mar 2010 :  07:35:32  Show Profile  Reply with Quote
skin pack3 coming soon

with dark forces



I try to make skins for the heros of blade war I.
Erish Kigal
Amlach
Gorlond
Nergal
Sawan
Frair

Edited by - charly on 16 Mar 2010 07:38:19
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IrateGiant
Dragon

Spain
162 Posts

Posted - 16 Mar 2010 :  10:30:37  Show Profile  Click to see IrateGiant's MSN Messenger address  Reply with Quote
... Amazing!

"The king is dead ... long live to the king!"

Edited by - IrateGiant on 16 Mar 2010 10:31:15
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charly
Dragon

Hungary
139 Posts

Posted - 29 Mar 2010 :  07:45:33  Show Profile  Reply with Quote
I made the NPK skins to evil
NPK: Duke skin, Mortimer skin, WOunded knigth skin in one mmp
where it needs there are no black knights, Tell Halaf, Shalatuwar, so there I put the NPK.mmp int hte map folders, and linket them so in lvl file

evil duke - Duke mesh


dark knight2 NPK mesh


dark knigth3 - Mortimer mesh


but in the other maps with these 3 evil skins + dark knigth skin + dark ragnar skin, + dark traitor knightskin u can have 6 diferent skined evil knight in one map, the only proplem I got eith BOd that there were to much same enemies, if the enemies got just little diffrenses I am happy

thx to the human knigth mesh, the evils got good 3D face, with nose, so not so FLAT face like the DArk Knight mesh, from I made the lizard knigth with that cube face

Edited by - charly on 29 Mar 2010 07:52:20
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charly
Dragon

Hungary
139 Posts

Posted - 08 Apr 2010 :  12:23:57  Show Profile  Reply with Quote
some alien feeling vamp


i finish the heros skins and load up, the I start to make the full weapons.mmp to make dirty bloody rusty blades

Edited by - charly on 08 Apr 2010 12:26:36
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esfumato
Elder Dragon

Spain
430 Posts

Posted - 08 Apr 2010 :  21:47:24  Show Profile  Visit esfumato's Homepage  Reply with Quote
the mouth is on the eyes! make it smaller.

I am The Hostia.
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charly
Dragon

Hungary
139 Posts

Posted - 09 Apr 2010 :  07:57:30  Show Profile  Reply with Quote
that was the plan, but I make another model just for you with smaller mouth
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esfumato
Elder Dragon

Spain
430 Posts

Posted - 09 Apr 2010 :  15:16:49  Show Profile  Visit esfumato's Homepage  Reply with Quote
I was inspired to do one with vampire with clothes.





He looks like some kind of gladiator.

I am The Hostia.
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charly
Dragon

Hungary
139 Posts

Posted - 12 Apr 2010 :  10:19:36  Show Profile  Reply with Quote
yee total cool, I wann make a barbarian skin from the little demaon fleshy skin
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IrateGiant
Dragon

Spain
162 Posts

Posted - 13 Apr 2010 :  12:25:14  Show Profile  Click to see IrateGiant's MSN Messenger address  Reply with Quote
Hi again!, I have a doubt about the transparency.

Itīs possible transparent the black shield areas?, here the image:



For example, using the same method as the fonts



"The king is dead ... long live to the king!"

Edited by - IrateGiant on 13 Apr 2010 12:27:13
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Sir Random
Elder Dragon

Ireland
434 Posts

Posted - 13 Apr 2010 :  18:22:45  Show Profile  Visit Sir Random's Homepage  Reply with Quote
Hi IG,
It's possible to make a transparent texture, but I don't know how it would look on a 3D model. Seeing inside the shield model could cause some problems.

If you email me the texture, I'll make it a transparent mmp and you can try it out.

Maybe someone can make a shield model to match that shape? Then it won't have any gaps.


"The only solution is to solve the whole mystery, and return home as soon as possible."

Edited by - Sir Random on 13 Apr 2010 18:26:18
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prospero
Moderator

United Kingdom
3154 Posts

Posted - 13 Apr 2010 :  19:18:09  Show Profile  Reply with Quote
If the shield is all one object, you can't make parts of it transparent. It's a similar problem to the trees. If you have the Shield model in 3ds or max format, the black parts could be removed.

My BOD site: http://www.petrbnsfineart.com/bladestuff/bladestuff.html
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IrateGiant
Dragon

Spain
162 Posts

Posted - 14 Apr 2010 :  08:23:35  Show Profile  Click to see IrateGiant's MSN Messenger address  Reply with Quote
SR, Pro:

The model of shield is the original "escudo4.BOD", I donīt have the file in format ".max"


"The king is dead ... long live to the king!"

Edited by - IrateGiant on 14 Apr 2010 08:23:55
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Sir Random
Elder Dragon

Ireland
434 Posts

Posted - 15 Apr 2010 :  17:01:56  Show Profile  Visit Sir Random's Homepage  Reply with Quote
IG,
Apparently, all BoD objects can be exported into Max as part of a LED Map export, and then they can be selected individually.

I haven't looked at models at all, so I can't really help with the details. Check Prospero's tutorials on Max, or search the forums for more info on how do do it.

"The only solution is to solve the whole mystery, and return home as soon as possible."
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prospero
Moderator

United Kingdom
3154 Posts

Posted - 15 Apr 2010 :  19:25:13  Show Profile  Reply with Quote
Ah....got it now.

IG if you could post the pic of the texture, I will try and make a shield to fit. Easier than trying to chop bits out of the RAS model

My BOD site: http://www.petrbnsfineart.com/bladestuff/bladestuff.html
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IrateGiant
Dragon

Spain
162 Posts

Posted - 16 Apr 2010 :  12:06:07  Show Profile  Click to see IrateGiant's MSN Messenger address  Reply with Quote
OK, here the front texture:



Thanks for the help

"The king is dead ... long live to the king!"

Edited by - IrateGiant on 16 Apr 2010 12:07:54
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prospero
Moderator

United Kingdom
3154 Posts

Posted - 16 Apr 2010 :  12:39:07  Show Profile  Reply with Quote
Thanks.......I'll see what I can do.

My BOD site: http://www.petrbnsfineart.com/bladestuff/bladestuff.html
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esfumato
Elder Dragon

Spain
430 Posts

Posted - 29 Apr 2010 :  13:30:30  Show Profile  Visit esfumato's Homepage  Reply with Quote
I have downloaded XnView to convert from RGB to BGR some images. But I don't know how to do it!!!

Where are the option to convert to colours of the images

I am The Hostia.
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