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charly
Dragon
  
Hungary
139 Posts |
Posted - 09 Mar 2010 : 07:34:08
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other thing, maybe someone got the answer
what is the internal name for the multiplayer skins, so I could give them mesh to enemies, for example, I could give knightskin1 skin for ragnar
I could give Barbarien_L low armour skin for a great ork, thats ok,
EnemyTypes.EnemyDefaultFuncs(pers) pers.SetMesh("Barbarien_L")
but maybe someone know the internal names for the multiskins so I could give barbarien gladiator skin for an ork 
thx |
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prospero
Moderator
    
United Kingdom
3154 Posts |
Posted - 09 Mar 2010 : 09:36:31
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I can't remember exactly, but they are something like:
AmzSkin1 AmzSkin2 KgtSkin1 KgtSkin2 BarSkin1 BarSkin2 DwfSkin1 DwfSkin2
The armour skins are just appemded _L _M and _F (light, medium and full) in place of _N (No)
I fairly sure on the Amz and Bar, but the Kgt could be Knight and the Dwf could be Dwarf. You can check by opening the .BOD file (don't need a HEX editor just to read it) and looking at the human-readable name at the top. |
My BOD site: http://www.petrbnsfineart.com/bladestuff/bladestuff.html |
Edited by - prospero on 09 Mar 2010 09:37:15 |
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charly
Dragon
  
Hungary
139 Posts |
Posted - 09 Mar 2010 : 10:04:33
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hi Pro, thx
soo: pers.SetMesh("BarSkin2")
I saw in Dals Revenge, there are multi skined comig to hunt Dal down, there u used this code for getting multis in the game? |
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charly
Dragon
  
Hungary
139 Posts |
Posted - 16 Mar 2010 : 07:35:32
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skin pack3 coming soon
with dark forces

I try to make skins for the heros of blade war I. Erish Kigal Amlach Gorlond Nergal Sawan Frair |
Edited by - charly on 16 Mar 2010 07:38:19 |
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IrateGiant
Dragon
  
Spain
162 Posts |
Posted - 16 Mar 2010 : 10:30:37
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... Amazing!  |
"The king is dead ... long live to the king!" |
Edited by - IrateGiant on 16 Mar 2010 10:31:15 |
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charly
Dragon
  
Hungary
139 Posts |
Posted - 29 Mar 2010 : 07:45:33
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I made the NPK skins to evil NPK: Duke skin, Mortimer skin, WOunded knigth skin in one mmp where it needs there are no black knights, Tell Halaf, Shalatuwar, so there I put the NPK.mmp int hte map folders, and linket them so in lvl file
evil duke - Duke mesh

dark knight2 NPK mesh

dark knigth3 - Mortimer mesh

but in the other maps with these 3 evil skins + dark knigth skin + dark ragnar skin, + dark traitor knightskin u can have 6 diferent skined evil knight in one map, the only proplem I got eith BOd that there were to much same enemies, if the enemies got just little diffrenses I am happy 
thx to the human knigth mesh, the evils got good 3D face, with nose, so not so FLAT face like the DArk Knight mesh, from I made the lizard knigth with that cube face  |
Edited by - charly on 29 Mar 2010 07:52:20 |
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charly
Dragon
  
Hungary
139 Posts |
Posted - 08 Apr 2010 : 12:23:57
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some alien feeling vamp

i finish the heros skins and load up, the I start to make the full weapons.mmp to make dirty bloody rusty blades |
Edited by - charly on 08 Apr 2010 12:26:36 |
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esfumato
Elder Dragon
   
Spain
430 Posts |
Posted - 08 Apr 2010 : 21:47:24
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the mouth is on the eyes! make it smaller.
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I am The Hostia. |
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charly
Dragon
  
Hungary
139 Posts |
Posted - 09 Apr 2010 : 07:57:30
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| that was the plan, but I make another model just for you with smaller mouth |
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esfumato
Elder Dragon
   
Spain
430 Posts |
Posted - 09 Apr 2010 : 15:16:49
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I was inspired to do one with vampire with clothes.


He looks like some kind of gladiator. |
I am The Hostia. |
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charly
Dragon
  
Hungary
139 Posts |
Posted - 12 Apr 2010 : 10:19:36
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yee total cool, I wann make a barbarian skin from the little demaon fleshy skin  |
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IrateGiant
Dragon
  
Spain
162 Posts |
Posted - 13 Apr 2010 : 12:25:14
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Hi again!, I have a doubt about the transparency. 
Itīs possible transparent the black shield areas?, here the image:

For example, using the same method as the fonts 

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"The king is dead ... long live to the king!" |
Edited by - IrateGiant on 13 Apr 2010 12:27:13 |
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Sir Random
Elder Dragon
   
Ireland
434 Posts |
Posted - 13 Apr 2010 : 18:22:45
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Hi IG, It's possible to make a transparent texture, but I don't know how it would look on a 3D model. Seeing inside the shield model could cause some problems.
If you email me the texture, I'll make it a transparent mmp and you can try it out.
Maybe someone can make a shield model to match that shape? Then it won't have any gaps.
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"The only solution is to solve the whole mystery, and return home as soon as possible." |
Edited by - Sir Random on 13 Apr 2010 18:26:18 |
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prospero
Moderator
    
United Kingdom
3154 Posts |
Posted - 13 Apr 2010 : 19:18:09
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| If the shield is all one object, you can't make parts of it transparent. It's a similar problem to the trees. If you have the Shield model in 3ds or max format, the black parts could be removed. |
My BOD site: http://www.petrbnsfineart.com/bladestuff/bladestuff.html |
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IrateGiant
Dragon
  
Spain
162 Posts |
Posted - 14 Apr 2010 : 08:23:35
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SR, Pro:
The model of shield is the original "escudo4.BOD", I donīt have the file in format ".max" 
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"The king is dead ... long live to the king!" |
Edited by - IrateGiant on 14 Apr 2010 08:23:55 |
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Sir Random
Elder Dragon
   
Ireland
434 Posts |
Posted - 15 Apr 2010 : 17:01:56
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IG, Apparently, all BoD objects can be exported into Max as part of a LED Map export, and then they can be selected individually.
I haven't looked at models at all, so I can't really help with the details. Check Prospero's tutorials on Max, or search the forums for more info on how do do it. |
"The only solution is to solve the whole mystery, and return home as soon as possible." |
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prospero
Moderator
    
United Kingdom
3154 Posts |
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IrateGiant
Dragon
  
Spain
162 Posts |
Posted - 16 Apr 2010 : 12:06:07
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OK, here the front texture:

Thanks for the help  |
"The king is dead ... long live to the king!" |
Edited by - IrateGiant on 16 Apr 2010 12:07:54 |
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prospero
Moderator
    
United Kingdom
3154 Posts |
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esfumato
Elder Dragon
   
Spain
430 Posts |
Posted - 29 Apr 2010 : 13:30:30
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I have downloaded XnView to convert from RGB to BGR some images. But I don't know how to do it!!!
Where are the option to convert to colours of the images |
I am The Hostia. |
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