I sent a message to you at email@example.com
some days ago but I have no answer. Therefore I write here.
I want to speak about .mdl files. There are two variants - ASCII and binary .mdl files. There is a special script
to import ASCII .mdl files into Blender2.40
Therefore it is possible to import ASCII .mdl files into BlenderV2.40 and after that export them from Blender to .3DS format. Because BlenderV2.4.0 has a 3DS plugin by default.
Is it need, I think I can make a special MAXScript to import ASCII .mdl files into 3DSMAX "straight on" because ASCII .mdl format has description. But I can't find any description of binary .mdl format. Therefore the task of import binary .mdl files into 3DSMAX2.5 is VERY difficult. Moreover there is no SDK of 3DSMAX2.5 and may be it is impossible to make any plugin for this version. As I know there are only some utilities (in NWN game) to decompile binary .mdl files to ASCII format.
What .mdl files have you? ASCII or binary? Is it need to make a MAXScript to import ASCII .mdl files into 3DSMAX "at once"?