News: Character Creations

Talk about Severance Blade of Darkness modifications and maps here. No tips or tech support questions please, use the forum above. Note that the game is rated 18 so some content may be unsuitable for younger readers.

Moderators: prospero, Ade

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prospero
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Postby prospero » Tue Jan 25, 2005 3:13 pm

Hi Daxon.[:)]

I can compile them for you. Just send me the bitmaps and tell me which char you want to put them on and the name of *.mmp file.

tptpt
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Postby tptpt » Tue Jan 25, 2005 5:27 pm

Hello Pro !
For moment WANADOO is out of acces [V]; so much people connected on because Wanadoo have made modifications on their system ( during one month every one can't update their personal web site ) and today is the day when the acces open !
when it's possible i give you max 2.5 models ![|)]

Tptpt

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prospero
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Postby prospero » Tue Jan 25, 2005 11:21 pm

No rush.[:)] I have got plenty to be working on.

On the subject of using maps from other games, I don't think it is possible but you can rebuild some in LED.

Bonus points if you can tell where I stole this from.....[;)]

Image


clue[8)] It should be snowy and you are behind MG42.

tptpt
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Postby tptpt » Wed Jan 26, 2005 12:57 am

Hi Pro
i have my connection now !
You can download the original c_minotor file for max 2.5 at this link also i had textures and minotorTP same as original just without animations and others bad things , Kaz is a playable character ( it's a mix with ARMADURA and part of minotor .

http://perso.wanadoo.fr/tptptmods/Minotor.zip

TPTPT

taurus
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Postby taurus » Wed Jan 26, 2005 1:31 am

hey pro, I thought I'd be able to tell, considering how many games I have played these last years, due to my being an antisocial geeky asshole, but I think I will reman clueless on this one.

But my point is, this looks astonishing [:0][:p]
Can't wait to play... esp. as I consider your previous mods. Is this one from Fugitive3 or F4 ?
I have several ideas for a complete quest taking place on a single map based on a town as this one, but I'll make a new thread some day not to pollute this one. Anyway, this pic you've shown is such a teaser [:p][:p]

Back on topic : Wow tptpt your idea of an online objects library is great !

May this community remain alive for years !

IronLord
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Postby IronLord » Wed Jan 26, 2005 8:09 am

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by prospero</i>


Bonus points if you can tell where I stole this from.....[;)]
clue[8)] It should be snowy and you are behind MG42.
<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">

Return to Castle Wolfenstein or Call of Duty ?

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prospero
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Postby prospero » Wed Jan 26, 2005 11:53 am

Give the man a cigar.[8D]

Image

It is based on the village section of RTCW where you come up though the cellar of the inn.

My version is the 3rd part of FugitiveIV.

IronLord
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Postby IronLord » Wed Jan 26, 2005 3:36 pm

RTCW... alright.

Jacen
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Postby Jacen » Wed Jan 26, 2005 6:54 pm

Well, I began test the minotaur yesterdary, sorry. I write this replic without test your new file of Minotauro. (I have problems with max, I should have to reset the computer).
My first thoughts:
The model has too things (cameras, animations,...dummys..)
Dosent has the Blade_Skeleton
Neither groups, of course.
And is too heavy (>3 Mb).
I have tried reorganize the model (and rename). But I cant choose the parts in the trackview, where they go?. I need to take to a new file only meshes and mapUV.
Finally, I need test more. [:)] But I will get!! [:D]

P.D. Maybe we can save in BMV the animations. So we can use all the animations in NWN. [:o]

Jacen

Daxon
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Postby Daxon » Wed Jan 26, 2005 8:34 pm

Hi prospero, nice picture [;)] I need your email , I don´t remember him, to send the bmps [:)]

tptpt
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Postby tptpt » Wed Jan 26, 2005 9:48 pm

Hi Jacen ,
i don't think it's possible to export the NWN animations because it's no the same structure but nothing is impossible with a lot of work !

So for help i will explain the way i have take :
1) load the original minotor file in max 4 or 5 /6/7 and supress all the no geometrie things detach and ungroup all , suppress animation .
2) export the new file in 3d mesh format it give a texture error clic yes .
3) import the 3d mesh file in max 2.5 and rebuild the Blade_Skeleton group
4) make copie of Blade_Skeleton group and ungroup and detach all part suppress anchors .
5 )attach all the geometrie parts with chiliskiner and create Blade_Skin group .
6 ) now you can add texture : convert Targa original file in Bmp and rename it with blade compatible name .
7 ) add new Bmp texture in max 2.5 and add it on the geometrie skin group .
8 ) now you can make render don't need to rebuild UVW it should be ok .
9 ) finalise the file and export to BOD .

i think my problem is when i build the Blade_Skeleton group !

Tptpt

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prospero
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Postby prospero » Thu Jan 27, 2005 1:00 am

Daxon.[:)]

peterrobinsonfineart(at)btinternet.com

....to anyone who has my AOL address, plz use above one instead as the AOL software is a load of rubbish.[xx(]

Daxon
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Postby Daxon » Thu Jan 27, 2005 4:13 pm

Okey pros

You have my email? 9 skins to compiler [:D]

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prospero
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Postby prospero » Thu Jan 27, 2005 11:59 pm

[8)] Got the mail but not the skins.[:(]

Daxon
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Postby Daxon » Fri Jan 28, 2005 7:02 pm

!!! **** xD I go to send again man


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