OOOOOO, at the end!
@ Tptpt and everybody are doing (or trying) new characters.
When you do the Blade_Skeleton, do you use some object of Templario's model? Edges and Archors include. Also Elbow, knee, wrist, ass and shoulder. Because, the problem is the scales of the objects. If you can see each object has a different scale. Several 100% (good) but anothers has different. So when Blade put the object in game, get the scale of each object. If there are different, you have seen yet. [:)] Also when in max you link object (the Chest to Center,...) change the scale of the "son" object to the scale of the the "father".
There are two ways to get Ok.
1 Export to 3ds format and open in hexadecimal editor, know when is the scale variable and change all that wasnt correct. Hard, hard.
2 Take the minoutar (the Blade_Skeleton) without link and withou any objects from another file and create the objects that you need in the scale correct. So, at the end you will have all the objects in 100% (+ or -). Maybe the Edges and Archors can be the same of another file, because dosent matter his scale to the game and dont pass his scale to another object (all of them are "son", never are "father")
I will send you the Character when I finish put the edges and Archors.