tptpt you're amazingly productive !
I've already asked about importing whole maps earlier in this thread, and I got negative answers [}:)].
But seeing your boat I am wondering again : wouldn't it be possible to import something like a castle (built in 3DStudio or wathever) as a single big object ?
Then you'd have to add barrels, doors, crates, ennemies and so on, but a significant (?) part would be done... If you think it would be impossible, could you explain me why (briefly [8D]). Maybe because it would affect system performances ?
I'm asking this for several reasons :
1. I haven't had a look at LED until now, but I fear I will be to lazy to dig in.
2. I'm finishing my architecture studies, so as you might guess I'm quite skilled [8D][:D] at modelling with 3D programs (especially Max, since I've tried to make it one of my most valuable graphic skill (...lame)
3. Thus I could start some maps rather easily. Of course I won't deny the obvious : it takes much more than this to make a good map, and it will be such a long time until I reach the skills of our master-mappers here
4. A few days ago, I was thinking of a map where the action takes place aboard ships.
Something like this (sorry it will probably sound childish as I write it down, for my english is quite limited) : the orcs are planning a huge naval raid against the coasts. Tukaram, our hero, is fishing away from the shore (deep sea actually, anyway we all know he's brave enough [:D]). He notices through the fog a huge warship (pirates of the caribbean -style), so he comes closer silently (Pirates (the movie by Polanski) -style)) and he get aboard. He'll have to kill the orcs onboard on the 3 or 4 decks of the ship (if you've played Seadogs, or even better Pirates of the Caribbean, you'll see what I have in mind), free the slaves, they help him taking care of the orcs. Then we can see another warship from the orcish fleet closing in from the rear (hehe, of course, since all the crew is dead, the ship on which Tukaram is is slowing down...). Only solution : board the incoming ship, with the help of his new allies. In the end Tukaram becomes a dreadful pirate [:D]. I might be a bit to ambitious ... But making a good-looking realistic ship with Max is rather easy, then you just fill it up with barrels, cranes, rope from Severance, you don't forget the orcs, and then loads of scripting, and there you go. I can assure you it will look good. [:p].
I want your homework in my office tomorrow. [:D]
Well, one step at a time, I know, so my first step will be to get an answer to my first question : would it be possible to import a huge object as a building ?
Oh, and by the way, any of you, feel free to steal my ideas, I'm pretty sure you'll do better than I would [;)]. Really.