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Posted: Thu Mar 04, 2010 10:53 am
by charly
misunderstood[:I]
I dont talk about the new bod stuff, just when I add a simple ork an dark ork mesh or gold ork [B)], they act like blind sometimes, more then te default orco

my home pc is in peaces, we got some change in our flat, so I nned to put it together [:D], maybe on weekend I can test this ultraedit story

Posted: Mon Mar 08, 2010 7:52 am
by charly
ok Prospero I instaled the hexeditor

I opened the bod file great ork
I saw the great_orkb(dunno what that b for) name on the top of the readable text part
higligth it, replace with the new name
but after replace, the readable part dont changed, so dunno what happend

second, I dont wanna my name in the BOD file, so

Great_ork -> GreatOrkA
GORKF -> GORAF
GORKF_W -> GORAF_W
GORKB -> GORAB
GORKB_W -> GORAB_W

Gok_A.bod and Gok_A.mmp

if I got these the code looks so?
Gok_A1=Bladex.CreateEntity("TestGok_A1","Great_Ork",0,0,0,"Person","Gok_A") <- what do u think, I am only 20% sure what I done here [:D]

Posted: Mon Mar 08, 2010 8:33 am
by Sir Random
You should have:
Gok_A1=Bladex.CreateEntity("TestGok_A1","Great_Ork",0,0,0,"Person","<font color="green">GreatOrkA</font id="green">")

Posted: Mon Mar 08, 2010 12:03 pm
by charly
thx SR

and what about the texteditor, is it ok that after replace I cant see change in the readable part?

Posted: Mon Mar 08, 2010 12:18 pm
by prospero
Make sure you are in <b>Hex Edit </b> mode. You select this through one of the drop downs at the top.
Sorry I might be a bit vague, as I am not on my own PC at the mo so I haven't got the editor to refer to.

When you use Search-Replace you will get a box with two fields:

The text you highlighted in the top box and underneath you type in what you want to replace it with. Then click '<b>Replace All</b>'.

Be careful <b>not</b> to use the <b>'Replace In Files</b>' option.

Posted: Mon Mar 08, 2010 12:21 pm
by charly
thx Pro,

I think I wasnt in Hexedit mode [:)]

yee I saw that replace, and i made replace all (not in files)
when I replaced the texture names GORKF -> GORAF, there was a many, 11747 replacment

ok I try again

till then here is moria ork
Image[:D][:D][:D]

Posted: Tue Mar 09, 2010 7:34 am
by charly
other thing, maybe someone got the answer

what is the internal name for the multiplayer skins, so I could give them mesh to enemies, for example, I could give knightskin1 skin for ragnar

I could give Barbarien_L low armour skin for a great ork, thats ok,

EnemyTypes.EnemyDefaultFuncs(pers)
pers.SetMesh("Barbarien_L")

but maybe someone know the internal names for the multiskins so I could give barbarien gladiator skin for an ork [:D]

thx

Posted: Tue Mar 09, 2010 9:36 am
by prospero
I can't remember exactly, but they are something like:

AmzSkin1
AmzSkin2
KgtSkin1
KgtSkin2
BarSkin1
BarSkin2
DwfSkin1
DwfSkin2

The armour skins are just appemded _L _M and _F (light, medium and full) in place of _N (No)

I fairly sure on the Amz and Bar, but the Kgt could be Knight and the Dwf could be Dwarf. You can check by opening the .BOD file (don't need a HEX editor just to read it) and looking at the human-readable name at the top.

Posted: Tue Mar 09, 2010 10:04 am
by charly
hi Pro, thx

soo: pers.SetMesh("BarSkin2")

I saw in Dals Revenge, there are multi skined comig to hunt Dal down, there u used this code for getting multis in the game?

Posted: Tue Mar 16, 2010 7:35 am
by charly
skin pack3 coming soon

with dark forces
Image


I try to make skins for the heros of blade war I.
Erish Kigal
Amlach
Gorlond
Nergal
Sawan
Frair

Posted: Tue Mar 16, 2010 10:30 am
by IrateGiant
[:0] ... Amazing! [:p]

Posted: Mon Mar 29, 2010 7:45 am
by charly
I made the NPK skins to evil
NPK: Duke skin, Mortimer skin, WOunded knigth skin in one mmp
where it needs there are no black knights, Tell Halaf, Shalatuwar, so there I put the NPK.mmp int hte map folders, and linket them so in lvl file

evil duke - Duke mesh
Image

dark knight2 NPK mesh
Image

dark knigth3 - Mortimer mesh
Image

but in the other maps with these 3 evil skins + dark knigth skin + dark ragnar skin, + dark traitor knightskin u can have 6 diferent skined evil knight in one map, the only proplem I got eith BOd that there were to much same enemies, if the enemies got just little diffrenses I am happy [:D]

thx to the human knigth mesh, the evils got good 3D face, with nose, so not so FLAT face like the DArk Knight mesh, from I made the lizard knigth with that cube face [:(]

Posted: Thu Apr 08, 2010 12:23 pm
by charly
some alien feeling vamp
Image

i finish the heros skins and load up, the I start to make the full weapons.mmp to make dirty bloody rusty blades

Posted: Thu Apr 08, 2010 9:47 pm
by esfumato
the mouth is on the eyes! make it smaller.

Posted: Fri Apr 09, 2010 7:57 am
by charly
that was the plan, but I make another model just for you with smaller mouth