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Posted: Tue Feb 09, 2010 6:22 pm
by Sir Random
Great work charly, those skins look very blade-like. Will you be releasing a custom skin pack? [:p]

Posted: Wed Feb 10, 2010 7:44 am
by charly
yes, I make pack soon, just wanna fix some of them


like this: favorite skull design, maybe boring

Image

I should play around with tha colors, making more exiting skins [:)]

Posted: Fri Feb 12, 2010 9:25 am
by charly
its better in urukhai style, I like this black armour [:D]

I try to make full armour for him, body and arms /legs, the problem is when someone slash him, no metal sound [:(]

ImageImage

Posted: Tue Feb 16, 2010 6:49 am
by charly
ok here are some ti make the mood
the BLACK era comes [:D]

ImageImage

maybe its to much black, I make a version with some other details
Image

ork cheef
Image
final uruk [:o)]
Image

and some necromancers

skelet with rot [:D]

Image

and [:D] leatherface vampyr
Image

and my faverite skull masked vampyr
Image
this one maybe needs some other details to make it better

I promise soon I finish them, just I wanna make some good stuff for the ppl, that makes them to have some good hours like I got with this nes skins [:)]

Posted: Tue Feb 16, 2010 11:50 am
by Ianna Keeper
wow![:o]

Posted: Tue Feb 16, 2010 1:11 pm
by Sir Random
Great stuff charly!
I really love that black knight, and I'll be writing him into my next sp mod (if that's ok with you).
The Orcs and rotting Skel look cool too, they should fit right in [:D].

Keep up the good work! [^]

Posted: Tue Feb 16, 2010 4:22 pm
by IrateGiant
Amazing job charly! [:0] Congratulations! [;)]

When you upload the skins, I've thought add the skins to the game as final bosses, for example, replace the skeletons with rot by the original skeletons with vampshields before DalGurak. [:p] [:D]

Posted: Fri Feb 19, 2010 1:20 pm
by IrateGiant
Hi all!

At last!, i finished the exams [:D] , and I can show a desing of full armor for the dwarf. [:I]

http://www.subirimagenes.com/otros-enano-4089346.html

P.S. The designs aren´t very good details because I have to make them with "Paint". [:(]

Posted: Sat Feb 20, 2010 12:58 am
by Sir Random
Nice work IG, that skin could be used for an armour mod.

Congratulations on finishing your exams, now you can dedicate all your time to BoD [:D]

Posted: Sat Feb 20, 2010 8:37 pm
by IrateGiant
Thanks SR! [:D]

But I have many problems with the work to my skin: [xx(]

The armor, I can only see it if replaced by medium armor, modifying the file "dwf.mmp". [:(]

My question is, If I follow these steps:

<font color="yellow">1) Copy the file "ArmaduraDM.BOD" and change the internal name "ArmaduraEnanoMedia" by "CorazaDwarf" and the external by "CorazaDF.BOD". (copy similar to medium armor).</font id="yellow">

<font color="yellow">2) Inside the file "BodLink.list", add:</font id="yellow">

<font color="yellow">..\..\3DOBJS\CorazaDF.BOD
CorazaDwarf</font id="yellow">

<font color="yellow">3) In "Reference.py", add:</font id="yellow">

<font color="yellow">DefaultObjectData['CorazaDwarf']= [OBJ_ARMOUR, "Dwf", 3 , 70]</font id="yellow">

<font color="yellow">4) Now, inside "Enemies.py" I put my skin "Dwfskin4" (HeavyArmor)</font id="yellow">

<font color="yellow">5) Eventually, in "ObjtsIds" -} "Spanish.py", add:</font id="yellow">

<font color="yellow">Reference.DefaultSelectionData['CorazaDwarf']=(8.0,4000.0,"Armadura Pesada de Enano")</font id="yellow">

Why not work? [V]

Should I add the files. "Bmp" from "Dwfskin4" to the original "dwf.mmp" as heavy armor? [B)]

For example: change the name "DWFSKIN4F.bmp" by "DWFFF.bmp". [?]

Posted: Sun Feb 21, 2010 9:07 am
by prospero
Hi IG

You can edit a copy of any .BOD file as you suggest to create a new object/character.

You need a code editor that can handle HEX code. ( I use UltraEdit)

A few tips.....

The internal name appears only once at the top of the file. Further down the file you will find the Material (Texture) names. These can be edited in the same way as the internal name, but appear lots of times and you must get each one. Using search/replace facility on the code editor is the best way.

<b>Keep the new internal name and the new Material name the same number of characters as the original one.
Otherwise, the file can be corrupted.</b>

Once you have test loaded your new object, you can create a new .mmp file with bmps named the same as your new Material name in the .BOD file. Just put the mmp file anywhere convienient and edit the .lvl file to point to it.

This way you can make any number (until you run out of name combinations that is) of new versions of objects/chars with different textures on each. [:)]

Posted: Sun Feb 21, 2010 9:14 am
by prospero
btw. If you edit a copy of a BOD file and try to load it and get a " not enough memory" error message, then the BOD file is corrupt. Delete it and try another. [}:)]

You must use the Hex Edit mode in the code editor. And from bitter experience, the search/replace way is the only reliable way to edit the HEX code. Doing it manually, even if you do keep the same number of characters can foul up the file.

Posted: Sun Feb 21, 2010 11:00 am
by Tomash
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by IrateGiant</i>

My question is, If I follow these steps:

<font color="yellow">1) Copy the file "ArmaduraDM.BOD" and change the internal name "ArmaduraEnanoMedia" by "CorazaDwarf" and the external by "CorazaDF.BOD". (copy similar to medium armor).</font id="yellow">

<font color="yellow">2) Inside the file "BodLink.list", add:</font id="yellow">

<font color="yellow">..\..\3DOBJS\CorazaDF.BOD
CorazaDwarf</font id="yellow">

<font color="yellow">3) In "Reference.py", add:</font id="yellow">

<font color="yellow">DefaultObjectData['CorazaDwarf']= [OBJ_ARMOUR, "Dwf", 3 , 70]</font id="yellow">

<font color="yellow">4) Now, inside "Enemies.py" I put my skin "Dwfskin4" (HeavyArmor)</font id="yellow">

<font color="yellow">5) Eventually, in "ObjtsIds" -} "Spanish.py", add:</font id="yellow">

<font color="yellow">Reference.DefaultSelectionData['CorazaDwarf']=(8.0,4000.0,"Armadura Pesada de Enano")</font id="yellow">

Why not work? [V]<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">

First, as Pro noticed "Keep the new internal name the same number of characters as the original one"

Second. In Enemies.py U must use the internal name of a model u wanna use as armoured person. So if u created a cloned model with int name "Dwarf_H"(with your new textures) then u must write in Enemies.py

dwf.HighArmour="Dwarf_H"


P.S. Upload your mmp [:)]

Posted: Sun Feb 21, 2010 7:24 pm
by IrateGiant
Hi again! and sorry for the delay to reply. [:(]

Thanks Prospero and Tomash for your help, I think that I'm doing it more difficult. [:D]

It is easier to copy the file "Dwf_M.BOD" and use "UltraEdit", as "Herbert1.BOD" in "Diablozation" [:p]

P.S. Thanks again Prospero for the suggestion of the program. [;)]

P.P.S. I'll upload the. Mmp to megaupload, and i´ll post it. [:)]


EDIT\

Ready for download [:D]

http://www.sendspace.com/file/u2n1sl

Posted: Mon Feb 22, 2010 1:30 pm
by IrateGiant
OK, I followed these steps:

First) Copy the file "Dwf_M.BOD"

Second) With UltraEdit:

1) Hex Edit mode -} Change "Dwarf_M" by "Dwarf_H"

2) Select "DWFMR" -} R-click -} replace all for "DWFHR" -} Select "DWFMF" -} R-click -} replace all for "DWFHF"

3) Archive -} Save as -} "Dwarf_H.BOD"

Third) Add:

1) "BodLink.list":

..\..\3dchars\Dwf_H.BOD
Dwarf_H (Dwarf_H.mmp) #Changed.

2) "Reference.py":

DefaultObjectData['Coraza2']= [OBJ_ARMOUR, "Dwf", 3 , 70]

3) "Enemies.py":

dwf.HighArmour="Dwarf_H"

4) "ObjtsIds" -} "Spanish.py":

Reference.DefaultSelectionData['Coraza2']=(8.0,4000.0,"Armadura Pesada de Enano")

Fourth) For test:

1) Maps -} Dwarf_M3 -} armas.py -}

o=Bladex.CreateEntity("NoName29","Coraza2",93641.925653, 3532.17923102, -20505.5709591,"Weapon")
o.Static=0
o.Scale=1.000000
o.Orientation=0.923032,-0.262518,0.280716,0.017190
ItemTypes.ItemDefaultFuncs(o)

2) Dwarf_M3 -} dwarf.lvl -} Add: (Bitmaps -> ../../3dChars/Dwarf_H.mmp)

--------------------------------------------------------------------------------------------------------------------

These are all my steps, but when I take the armor, appears this: [B)]

http://www.imaxenes.com/imagen/screen1tz53dv.jpg.html

I'm confused. [:(]

EDIT\

My biggest doubt is:

The file "Dwarf_H.mmp" has the following files: "DWFHF.bmp", "DWFHF_W.bmp", "DWFHR.bmp" and "DWFHR_W.bmp". But editing the file "Dwf_M.BOD" not appear "DWFMF_W" or "DWFMR_W" to replace, only "DWFMF" and "DWFMR".

Could this be the source of the problem? [?] [B)]