<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Crawdaddy79</i>
I just put two and two together. Hello Argoon from Rage3D [:)]
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Sir Random nowadays Levels are made on external 3d tools like Modo, 3D Max, etc so the difficulty is not on making the level geometry (if you know how to model) the difficulty is on importing it to the engine and make it game ready with lights, sound and gameplay. Tools are very important for the productivity of a game team so i will need to study it more to learn how the existent Panda3d developers make game levels.
edit: Ok i think Panda3D is not the best option for us after all, is just so artist unfriendly that would kill any hope of modding in the future from no coders.
Also i found out that NeoAxis does indeed support python using http://ironpython.net/
so my vote goes again for NeoAxis. I also realized Sir Random from what you said (about being able to export BOD maps geom to 3dMax), that a old LED editor user can make his levels on LED them export that to 3dmax texture it and them export to NeoAxis!! I also read that a NeoAxis developer used the HL2 hammer editor to make levels to is game in the same manner.