<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Argoon</i>
P.s - I forgot to say Sir Random, i comprehend what you want and i would love that, but we aren't a professional game team with 100 plus developers being payed to work and with that kind of skills (at lest me), we are a bunch of BOD fans trying to give new life to the game that we love, so lets not dream to high for now and have realistic expectations, if we are able to transfer the original models and gameplay to a new engine i (and i hope we) will be very happy.
<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">Yeah, I know we're never going to produce anything as good as that image, but I can't help feeling the BoD characters will look very flat in a modern engine, as details like Sargon's belt are just textured.
Another approach would be to use normal maps, as they can add detail fairly easily without changing the model. I know normal maps are usually made from a high-poly veraion of the model, but they can be created from the base textures too. The BoD world textures can be converted to normal maps too, to make the bricks look 3D.
What format are the model textures for Unity?