<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Harrison</i>
Ok, Sir_Random, thanks for work and information. I see the problem is more complex than I thought and I need the Doom3 engine to solve it.
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The most important tip for a good working model in any engine is: Delete History and or Freeze the Transformations (in some 3d tools is called zero the transformations), this is to say if you move a model you change the 0,0,0 values to for example 100,100,100 when you delete the history and or freeze the transformations the values will go to 0,0,0 again but the model will freeze (stay) in the position you want.
Harrison this links will help you get up to speed with the idtech 3 rigging necessities.
http://wiki.thedarkmod.com/index.php?ti ... _into_Doom
http://wiki.thedarkmod.com/index.php?ti ... g_Workflow
important parts:
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"> It has been boned and weighted obviously, and the rig has to have a bone called origin at the 0,0,0 world origin, and the skeleton has this as the parent bone.<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote">The model needs to be resting on the XZ plane, facing X, with Y up. Once you've rotated the model the way you want it, you need to Delete History and Freeze Transformations.<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">