New mod: Difficulty for experts players and more

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MBK_MBK
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Re: New mod: Difficulty for experts players and more

Postby MBK_MBK » Fri Jul 26, 2013 1:08 pm

Hello friends. :)

I added scores and ranks. For example:

Enemies defeated: 150
Rank: Hero


Damages caused: 5000000
Rank: Warrior



This is the list of ranks:

- ENEMIES DEFEATED SCORE.
Novice range: 0 TO 25.
Adventurer range: From 25 to 70
Warrior range: From 70 to 150
Expert range: From 150 to 300
Annihilator range: From 300 to 500
Hyperborean hero range: More than 500

- DAMAGE SCORE.
Novice range: 0 TO 35000.
Adventurer range: From 35000 to 1250000
Warrior range: From 1250000 to 7500000
Expert range: From 7500000 to 50000000
Annihilator range: From 50000000 to 750000000
Hyperborean hero range: More than 750000000

Here is the video-test: 8)
http://youtu.be/oL5jNoVWw1A

I also added markers showing how much experience you get when you kill an enemy, and how much experience you need to reach the next level. 8)

Greetings :mrgreen:
Last edited by MBK_MBK on Fri Aug 02, 2013 9:01 pm, edited 4 times in total.
Loose your ghosts, because they chain suspiciously your freedom.
My Youtube channel, tests with Hyperborean Mod:
https://www.youtube.com/user/MBEASTKING1980
Web site of Hyperborean mod:
https://sites.google.com/view/bodhyperboreanmodbymbk

Daxon
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Re: New mod: Difficulty for experts players and more

Postby Daxon » Sun Jul 28, 2013 4:13 pm

Looks great Mr MBK! I really like the new fight and styles, it makes a new challenge!

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MBK_MBK
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Re: New mod: Difficulty for experts players and more

Postby MBK_MBK » Mon Jul 29, 2013 8:02 pm

Looks great Mr MBK! I really like the new fight and styles, it makes a new challenge!
Thank you very much Daxon :D
I am very happy :mrgreen:
Loose your ghosts, because they chain suspiciously your freedom.
My Youtube channel, tests with Hyperborean Mod:
https://www.youtube.com/user/MBEASTKING1980
Web site of Hyperborean mod:
https://sites.google.com/view/bodhyperboreanmodbymbk

Giledhil

Re: New mod: Difficulty for experts players and more

Postby Giledhil » Sun Aug 04, 2013 10:13 am

Hi,
Im happy to see that you keep up the good work, I can't wait to put my hands on your mod.

Oh, and did you achieve to add block with 1handed weapons like we discuted earlier?

Giledhil

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MBK_MBK
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Re: New mod: Difficulty for experts players and more

Postby MBK_MBK » Mon Aug 05, 2013 8:19 pm

did you achieve to add block with 1handed weapons like we discuted earlier?
Giledhil
Hello Giledhil :)

No, I did not succeed, :(
There are scheduling conflicts between multiple files ... I do not know where the errors.

There are also conflicts that block the game, when I try that the 1H weapons can be used with the left hand from the inventory. I'm on it, more than a year, but I left it.

This video is an example:
http://www.youtube.com/watch?v=GyWx-ppq_ZM

Well, I hope that SR or Prospero can help us... :)

Greetings.
Loose your ghosts, because they chain suspiciously your freedom.
My Youtube channel, tests with Hyperborean Mod:
https://www.youtube.com/user/MBEASTKING1980
Web site of Hyperborean mod:
https://sites.google.com/view/bodhyperboreanmodbymbk

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prospero
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Re: New mod: Difficulty for experts players and more

Postby prospero » Tue Aug 06, 2013 5:50 pm

The only way I found to do it is with a brand new character and new weapons. It's complicated enough like that. :roll:

http://www.youtube.com/watch?v=h7Ld4yvdVes

The left-hand sword blocks and also appears to do damage. That's because there is actually an invisible dummy blade permanently attached to the left hand.
The sword you can see only blocks and is classified as a shield.

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MBK_MBK
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Re: New mod: Difficulty for experts players and more

Postby MBK_MBK » Tue Aug 06, 2013 8:25 pm

Thank you very much Prospero :D

yes, I remember that. :)
It is a great solution, Prospero, but I failed to adapt it to the configuration of my Mod. :(


Well, as I understood, Giledhil proposed to block with 1H weapons, as 2W weapons, when the hero not use a shield in the left hand.
I think that it could make it compatible with the configuration of my Mod... but it is more complicated than I thought. :oops:

I leave pending for later ... one of these days I will get it.

Greetings. :)
Loose your ghosts, because they chain suspiciously your freedom.
My Youtube channel, tests with Hyperborean Mod:
https://www.youtube.com/user/MBEASTKING1980
Web site of Hyperborean mod:
https://sites.google.com/view/bodhyperboreanmodbymbk

Giledhil

Re: New mod: Difficulty for experts players and more

Postby Giledhil » Tue Aug 20, 2013 5:24 am

Yes, that was the idea. Since you permit the use of 2H weapons with shields in your mod, why don't you declare all weapons as 2h? Maybe that will work..

Kepp up the good work, it rocks !

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MBK_MBK
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Re: New mod: Difficulty for experts players and more

Postby MBK_MBK » Thu Aug 22, 2013 1:12 pm

I tried that, but I did not succeed because the code is different, and there are conflicts between the functions of various files.
To change 2W weapons, or 1H, must modify all assignments of animations and much more ... is more complicated than it seems. :(

Well, some day i will get it. :)

Greetings and thanks.
Loose your ghosts, because they chain suspiciously your freedom.
My Youtube channel, tests with Hyperborean Mod:
https://www.youtube.com/user/MBEASTKING1980
Web site of Hyperborean mod:
https://sites.google.com/view/bodhyperboreanmodbymbk

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MBK_MBK
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Re: New mod: Difficulty for experts players and more

Postby MBK_MBK » Wed Sep 04, 2013 1:48 am

Hello friends. :)

More tests:

Fast bow menu:
http://youtu.be/M3-lsNFhQZE

Strong hit.
http://youtu.be/8FjmKbgk74Q

I have corrected some errors, for example:
The combat scorers are hidden during camera movements. Sounds and animations are coordinated... more taunts... well, and more things.

Greetings :mrgreen:
Loose your ghosts, because they chain suspiciously your freedom.
My Youtube channel, tests with Hyperborean Mod:
https://www.youtube.com/user/MBEASTKING1980
Web site of Hyperborean mod:
https://sites.google.com/view/bodhyperboreanmodbymbk

claudiupop89
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Re: New mod: Difficulty for experts players and more

Postby claudiupop89 » Sun Sep 08, 2013 3:06 pm

People please make directions on walls or some guides i hate fooling around :? ...

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MBK_MBK
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Re: New mod: Difficulty for experts players and more

Postby MBK_MBK » Thu Sep 12, 2013 2:30 pm

Hello friends, :)

Since I've added the code for the electric element, on some maps the game crashes.
This is the code, in the file ...Lib/Damage.py:

Code: Select all

def Electrocute(victim):# # SOUND SoundName= "..\\..\\Sounds\\electric-eels.wav"# electricsound=Bladex.CreateEntity(victim.Name+"electricsound", "Entity Sound", 0, 0, 0)# electricsound.SetSound(SoundName)# electricsound.MinDistance=1000# electricsound.MaxDistance=15000# victim.Link(electricsound)# electricsound.PlaySound(0)# ##### # ELECTRIC BEAM EFFECT. x, y, z=victim.Position# rayo=Bladex.CreateEntity("RayoElectrico1", "Entity ElectricBolt", x, y-700.0, z)# rayo.Position=x, y-700.0, z# rayo.Target=x, y+1100.0, z# rayo.MaxAmplitude=500.0# rayo.MinSectorLength=10000.0# rayo.Damage=0# rayo.Active=1# #Bladex.AddScheduledFunc(Bladex.GetTime()+0.35, rayo.SubscribeToList, ("Pin",))# ##### # ADD LIGHT EFFECT OF VICTIM. x, y, z=victim.Position# chispas=Bladex.CreateEntity(victim.Name+"ChispasE", "Entity Particle System Dperson", x, y-700.0, z)# chispas.PersonName=victim.Name# chispas.ParticleType="ChispasM"# chispas.PPS=2000 chispas.YGravity=4000 chispas.Friction=0.01# chispas.RandomVelocity=50.0# chispas.Time2Live=20# chispas.DeathTime=Bladex.GetTime()+0.15# #####
Only works on maps that use a similar code, for example: Ruins_M4, Palace_M15 ...
In the map Ruins_M4, there is a trap-ray, that is defined in multiple files, for example: Pozo.py, DefFuncs.py ...
How could I put on all maps the code to run the electric element? Any ideas? :?:

Greetings and thanks. :)
Loose your ghosts, because they chain suspiciously your freedom.
My Youtube channel, tests with Hyperborean Mod:
https://www.youtube.com/user/MBEASTKING1980
Web site of Hyperborean mod:
https://sites.google.com/view/bodhyperboreanmodbymbk

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MBK_MBK
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Re: New mod: Difficulty for experts players and more

Postby MBK_MBK » Mon Oct 21, 2013 11:53 am

Hello :)

More test:
Bestiary, statistics of all characters.
http://youtu.be/ABpGk6D0Pyo

Dalgurak with twin weapons.
http://youtu.be/IA7uGI3jhUk

Greetings.
Loose your ghosts, because they chain suspiciously your freedom.
My Youtube channel, tests with Hyperborean Mod:
https://www.youtube.com/user/MBEASTKING1980
Web site of Hyperborean mod:
https://sites.google.com/view/bodhyperboreanmodbymbk

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Sryml
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Re: New mod: Difficulty for experts players and more

Postby Sryml » Mon Oct 21, 2013 4:33 pm

Hello :)

More test:
Bestiary, statistics of all characters.
http://youtu.be/ABpGk6D0Pyo

Dalgurak with twin weapons.
http://youtu.be/IA7uGI3jhUk

Greetings.
It looks great! In fact, I very like twin weapons Combat. :lol:
Fear can hold you prisoner. Hope can set you free.
My YouTube: https://www.youtube.com/channel/UCg0SHO ... P3FdZLWzpQ

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MBK_MBK
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Re: New mod: Difficulty for experts players and more

Postby MBK_MBK » Tue Oct 29, 2013 8:16 pm

It looks great! In fact, I very like twin weapons Combat. :lol:
Thank you, Sryml :mrgreen:

Greetings to Ming and you! :D
Loose your ghosts, because they chain suspiciously your freedom.
My Youtube channel, tests with Hyperborean Mod:
https://www.youtube.com/user/MBEASTKING1980
Web site of Hyperborean mod:
https://sites.google.com/view/bodhyperboreanmodbymbk


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