Mercenary II. Demo version.

Talk about Severance Blade of Darkness modifications and maps here. No tips or tech support questions please, use the forum above. Note that the game is rated 18 so some content may be unsuitable for younger readers.

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GeniusTemporis
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Posts: 6
Joined: Sun Jul 27, 2014 11:44 am
Location: Russia

Mercenary II. Demo version.

Post by GeniusTemporis »

Hello, I'm doing you a gift for the new year. Here, you can touch it a little

https://yadi.sk/d/KN5K_uftz6cxZ

Is put in the a folder /BODLoader/Марs. You play for knight, but you can put any other file "pj". I need a little help, the game has a medallion (find it next to the Golem), which causes light weapons. It is more convenient to the torch, especially in the end of my map, in an ancient tomb. There is a problem, the medallion is lost when a player removes a weapon during action medallion. I do not know how to fix it. Maybe someone of you look scripts, and will be able to do something, they are "OTItemTypesD"


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GeniusTemporis
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Posts: 6
Joined: Sun Jul 27, 2014 11:44 am
Location: Russia

Re: Mercenary II. Demo version.

Post by GeniusTemporis »

Yeah, I think it will be the final version. Enemies and their composition to change will not. Maybe texture some enemies will change.

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GeniusTemporis
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Posts: 6
Joined: Sun Jul 27, 2014 11:44 am
Location: Russia

Re: Mercenary II. Demo version.

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