Kronica
- Sir Random
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Kronica
Ok, I have made the map so it can mostly be played through. I added auto-teleporting to jump past unfinished sections so it can be played all the way to the Magneto Golem. There are shortcut keys to jump to areas not accessible in a playthrough. Most of the map is empty of monsters and objects, but there's plenty of other stuff that you might find interesting. There are some texture issues with nGlide, so some custom models have brown textures and the images in widgets are corrupted but that stuff was mostly experimental.
I don't have direct access to my server atm, so if anyone (cough, Prospero) would like to host it I can email it to you.
I don't have direct access to my server atm, so if anyone (cough, Prospero) would like to host it I can email it to you.
Mods: http://daniel.brayforum.com/blademods
"The only solution is to solve the whole mystery, and return home as soon as possible."
"The only solution is to solve the whole mystery, and return home as soon as possible."
Re: Kronica
Can you upload it to cloud storage like google drive or similar?
- Sir Random
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Re: Kronica
Ok I'll do that, but I'm already fixing more stuff so give me an hour 

Mods: http://daniel.brayforum.com/blademods
"The only solution is to solve the whole mystery, and return home as soon as possible."
"The only solution is to solve the whole mystery, and return home as soon as possible."
Re: Kronica
I can't wait to test it, from the videos it looked awesome.
Take your time. would you still do modding after you have uploaded Kronica?
I'm really happy that you came back
Take your time. would you still do modding after you have uploaded Kronica?
I'm really happy that you came back

Everything You Need Is Already Inside Of You.
- Sir Random
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Re: Kronica
Ok, it's up.
IMPORTANT: This needs to be installed as a MAP, not a mod. It adds new objects and stuff but does not alter any BoD original files.
https://drive.google.com/file/d/1t_Ut_3 ... sp=sharing
It's probably bugged to death, but see how it goes. A lot of stuff is disabled or unused, but the files are there for anyone wanting to experiment and try stuff.
I would have loved to populate it with monsters as I had envisaged, but that would probably take months. I'm already regretting the upload, forgot to fix the height of carts on the first train but it's just a visual glitch,
There are a lot of breakable walls (different texture), so bear that in mind if you get stuck. There is never any need to make a crazy jump, the way forward is always logical but may require keen observation.
I'll let you discover stuff as you go, no point spoiling it, have fun!
IMPORTANT: This needs to be installed as a MAP, not a mod. It adds new objects and stuff but does not alter any BoD original files.
https://drive.google.com/file/d/1t_Ut_3 ... sp=sharing
It's probably bugged to death, but see how it goes. A lot of stuff is disabled or unused, but the files are there for anyone wanting to experiment and try stuff.
I would have loved to populate it with monsters as I had envisaged, but that would probably take months. I'm already regretting the upload, forgot to fix the height of carts on the first train but it's just a visual glitch,
There are a lot of breakable walls (different texture), so bear that in mind if you get stuck. There is never any need to make a crazy jump, the way forward is always logical but may require keen observation.
I'll let you discover stuff as you go, no point spoiling it, have fun!
Mods: http://daniel.brayforum.com/blademods
"The only solution is to solve the whole mystery, and return home as soon as possible."
"The only solution is to solve the whole mystery, and return home as soon as possible."
- Sir Random
- Dragon
- Posts: 746
- Joined: Thu Nov 15, 2001 12:58 am
- Location: Ireland
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Re: Kronica
I forgot about the Ghoul, an enemy that uses 2-handed weapons. You can see him by adding this code to enemigos.py:
pers=Bladex.CreateEntity("Ghoul_1","Vejete",76000, -2600, 8000, "Person")
pers.Angle=4.5
pers.Level=4
o=Bladex.CreateEntity("Ghoul_Wep1","DeathSword",0,0,0,"Weapon")
ItemTypes.ItemDefaultFuncs(o)
Actions.TakeObject(pers.Name,o.Name)
pers.Data=def_class.Ghoul(pers)
pers.SetOnFloor()
That will put him on the beach at the start of the map.
pers=Bladex.CreateEntity("Ghoul_1","Vejete",76000, -2600, 8000, "Person")
pers.Angle=4.5
pers.Level=4
o=Bladex.CreateEntity("Ghoul_Wep1","DeathSword",0,0,0,"Weapon")
ItemTypes.ItemDefaultFuncs(o)
Actions.TakeObject(pers.Name,o.Name)
pers.Data=def_class.Ghoul(pers)
pers.SetOnFloor()
That will put him on the beach at the start of the map.
Mods: http://daniel.brayforum.com/blademods
"The only solution is to solve the whole mystery, and return home as soon as possible."
"The only solution is to solve the whole mystery, and return home as soon as possible."
Re: Kronica
Sir Random wrote: ↑Sun Feb 28, 2021 6:20 pm
I don't have direct access to my server atm, so if anyone (cough, Prospero) would like to host it I can email it to you.
Sure. If I can. Not sure how much space I have but send it over.

peterrobinsonfineart[at]btinternet.com
- Sir Random
- Dragon
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Re: Kronica
Thanks Pro, but it's already up on google drive. Link is above
Mods: http://daniel.brayforum.com/blademods
"The only solution is to solve the whole mystery, and return home as soon as possible."
"The only solution is to solve the whole mystery, and return home as soon as possible."
Re: Kronica

Fear can hold you prisoner. Hope can set you free.
My YouTube: https://www.youtube.com/channel/UCg0SHO ... P3FdZLWzpQ
My YouTube: https://www.youtube.com/channel/UCg0SHO ... P3FdZLWzpQ