Also, maybe this quote will help. Sorry to just throw quotes at you, but I'm posting before work, and time is limited.
"I know that possible spoilers are more commonly the domain of the D:TAG Support forum, but this seemed more appropriate in the General.... so:
A few months back I posted about the Valley Warp,a way to force the second to last level in D:TAG right after the first. I recently found the same methodology works for forcing the save to Shiverbane. So... theoretically... you could start the game... do Shadowmire and get Earth Blade and Arokh, warp to the Valley, open the Eye Gate there and get the Fire Blade... head back to Surdana and go to the Andrellians, finish off B-grinder and hit Ravenshold where you open the Eye Gate and go back to Surdana and get Kragmor and the Lightning Blade, go back to Ravenshold and go thru the tunnel to the Northern Tundra where you fly to the Barrier and warp to Shiverbane, beating Maulgak and scoring the Ice Blade and freeing up Mournbringer from Brekk in Surdana...
So... you could run around Ravenshold... before ever doing your first mission there... wielding Mournbringer.
The method for breaking thru is the same as the Valley... take Arokh halfway or two thirds up the mountain face behind and above the Barrier and face the wall. Hold strafe (L1) and turn side to side with the right joystick to try to find the jagged little space wherein Arokh's srafe function is reversed... that'll start pulling him thru the mountain face onto the outside of the map. It will almost certainly take many tries, but it's doable and repeatable. Keep strafe held when you find the right spot and when he pulls thru he'll probably keep trying to pop back out, but hang onto strafe and keep pushing him thru 'til his whole body is outside the map and his wings flap freely. Descend thru thr roof of the caves to land on the floor and you're home free. The Barrier shimmers intact behind you, and forward prompts the save to Shiverbane. You don't even need to score the items for Zeggoro if y'don't wanna. You can use the Eye Gates for all the travel. Hope this helps replay and adventuring. Cheers!
[added May 5 2005 9:01PM]
Tonite I took Arokh into Daemog's arena... and into the scavenger cave and out into Ravenshold.
The rub is that it's in a save where I've already done everything (including killing D.) before Stratos and I was just knockin' around and found that the Warp facilitates entry into Daemog's realm with a decent bit of forethought and tenacity. Go thru above and slightly right of the cave entrance, and once in, look down and find the line of stone that is the cave's ceiling and follow it out to the end. Besides getting him warped and in the proper position to land in the cave, you've gotta remember to land him on the left bank of the stream leading into the main area. He's still flying when you come thru the ceiling, so fly him as close to the end of the cave as you can while still allowing room for him to land on the left. Once landed, you have to use strafe to coax him past a couple of tricky turns and likewise juke him out thru the exit into the main area.
This is all new, so I haven't explored the options, y'know? For instance, I wanna make sure I can't just fly out past the cave's end and find myself in the area, or whether I can have greater ease of ingress from the exit, which is to say, I wonder if the scavenger cave you leave his area from is easier to warp into because Arokh can, with some coaxing fit all the way thru and out, although at first getting out seemed impossible, I did it, so... y'all can, too.
I'll get into another save and let you guys know what happens with Big D. and Co. still present and scrappy."