Disable backface culling

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olli9000
Hatchling
Posts: 6
Joined: Thu Jan 31, 2013 8:11 am

Disable backface culling

Postby olli9000 » Mon Apr 03, 2017 3:02 am

Hello drakan friends,
i would like to ask if anyone knows, if its possible to disable backface culling in the riot engine ? :)

Best regards

UCyborg
Dragon
Posts: 424
Joined: Sun Jul 07, 2013 7:24 pm
Location: Slovenia

Re: Disable backface culling

Postby UCyborg » Wed Apr 05, 2017 6:03 pm

There is no such option as far as I'm aware, though the engine will happily render everything in front of you if level's visibility data dictate so. These optimizations are disabled in the Engine.exe which is used for 3D view rendering when you're working with the Level Editor, everything in front until the fog-point is rendered.

The algorithm for calculating visibility data at the stage of level creation is not too accurate so it can take a lot of boring clicking to properly optimize the level, depending mostly on how the terrain is shaped. Some are easier than the others.
"When a human being takes his life in depression, this is a natural death of spiritual causes. The modern barbarity of 'saving' the suicidal is based on a hair-raising misapprehension of the nature of existence." - Peter Wessel Zapffe


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