if someone convinced some publisher that a game like Drakan would sell, I bet we'd eventually see something new in that genre, perhaps even something innovative.
Who knows when OpenOOTF will be done. These things take years, especially to perfect all the small details.
I do not see any event in Steam Group yet. Maybe only I cannot see this
Attract players to the game can make special modes to Drakan Multiplayer, for example Survival mode, InstaGib, CTF, onslaught,cooperation or defend castle/place and many others. So unfortunately isn't included in Drakan. This is only my imagination at the moment
CTF can be implemented since patch 445, there are few CTF maps, Hovertrain comes to mind. I'm guessing InstaGib would be possible by modifying weapon damage values, not sure if any level comes with such weapons. I think there is one big weapon already present in game files that deals a lot of damage, not sure if instagib, but very powerful regardless. I think there's one level that's about fighting with that weapon exclusively. This is from my memory, I don't recall more details. There's also special arena mode for duels.Attract players to the game can make special modes to Drakan Multiplayer, for example Survival mode, InstaGib, CTF, onslaught,cooperation or defend castle/place and many others. So unfortunately isn't included in Drakan.
Those shortcuts just specify different file containing list of levels the server should loop through. The first option doesn't specify anything, so the server goes through all levels it finds in Multiplayer directory.I see 4 shortcuts for running a dedicated server: "All levels", "Air only", "Ground only" and MotD.
The concept behind NAT is simple; to allow multiple computers to share the same IP address and be able to access the internet. It's designed to be transparent to applications and this certainly works for client applications. Servers are different beasts, since they usually just wait for incoming connection and since they don't initiate connection themselves, NAT device can't know (without port forwarding) where to send certain packets coming from outside. Transparency when it comes to the client-side however breaks when you have client-side application that makes assumptions it shouldn't.Just the NAT by itself sure does break a bunch of other, seemingly unrelated things.
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