The sun in Drakan

Discuss Drakan: Order of the Flame with fellow players and post any technical problems here where an 'unofficial' support team will try and help you. Gameplay help questions can go here too.
User avatar
Mechanist
Dragon
Posts: 303
Joined: Wed Mar 07, 2018 7:27 pm
Location: Poland

Re: The sun in Drakan

Post by Mechanist »

UCyborg wrote: Mon Aug 06, 2018 7:39 pm I think it's supposed to show cascading menu with databases to allow to select the texture easily.
Huh. Now obviously I don't have nearly as much experience with the editor as Jage (mage150), but I've never seen the Editor do that.

Every time I have used the texture selection window, I had to do it in this exact way to get it to work at all - that is, by selecting the textures in the Databases window; only then would they show up at all in the texture selection window.
So far that mostly involved selecting textures for particle fountains; haven't messed much with other classes which involve selecting textures (yet).

UCyborg
Dragon
Posts: 433
Joined: Sun Jul 07, 2013 7:24 pm
Location: Slovenia

Re: The sun in Drakan

Post by UCyborg »

The cascading menus work correctly at places where you can select multiple sounds.
"When a human being takes his life in depression, this is a natural death of spiritual causes. The modern barbarity of 'saving' the suicidal is based on a hair-raising misapprehension of the nature of existence." - Peter Wessel Zapffe

User avatar
Mechanist
Dragon
Posts: 303
Joined: Wed Mar 07, 2018 7:27 pm
Location: Poland

Re: The sun in Drakan

Post by Mechanist »

True.
They also work correctly anywhere you can select multiple classes (eg. item lists for the Object Generator or Rynn Powerup). But I've never seen a cascading texture selection menu (one listing all the textures from a given database) appear in any context.

I'm inclined to think that the behavior we're seeing is actually exactly what was intended by the devs - since good luck trying to select the right texture from a list of hundreds of names like TextureXXX.
You'd still need to use the Databases window to actually see what these textures look like; at that point, practically speaking, requiring the user to actually select them in the texture preview list makes no further difference.

UCyborg
Dragon
Posts: 433
Joined: Sun Jul 07, 2013 7:24 pm
Location: Slovenia

Re: The sun in Drakan

Post by UCyborg »

There's no logical reason to not use at least somewhat descriptive names. The inability to rename textures is also just an artificial limitation of the editor. When you import them, they get the same name as the file, minus the extension.
"When a human being takes his life in depression, this is a natural death of spiritual causes. The modern barbarity of 'saving' the suicidal is based on a hair-raising misapprehension of the nature of existence." - Peter Wessel Zapffe

User avatar
Mechanist
Dragon
Posts: 303
Joined: Wed Mar 07, 2018 7:27 pm
Location: Poland

Re: The sun in Drakan

Post by Mechanist »

UCyborg wrote: Wed Aug 08, 2018 5:03 pm There's no logical reason to not use at least somewhat descriptive names.
LOL, someone should have told that to Drakan devs then :D

Post Reply