The Searing Mountain - Fantasy game in Unity Engine by YanGez

Discuss anything related to computer games and fantasy in general. Other fantasy games, games with dragons in, fantasy artwork etc are welcome here too. Posts are auto pruned after 3 months if not viewed. Please post Drakan related topics to the relevant forums below.

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yangez93
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The Searing Mountain - Fantasy game in Unity Engine by YanGez

Post by yangez93 »

Hello :)

As you might know. I spend recently a lot of time for making new game in Unity Engine called The Searing Mountain. In that game I want to use most of my programming skills and experience in making mods, maps to Drakan or just writing softwares.

Quick plot. It is about female warrior that have to fight against the forces of evil. She has to explore world in search for important artifacts. That artifacts will be important to defeat main commander of evil forces. These artifacts are located all over the world in many different places. So in that way she'll encounter multiple enemies, creatures and she can pick up many of different weapons, the same for spells. She will get experience points while fighting enemies.

I had an idea when I was testing new features in Unity engine in my sandbox test scene where I implement all features. In that sandbox map I created player controller, camera movement, camera collision, inventory system, shop system, spell, bow, locomotion of player and many other features. There was released tech demo already that I shared with other members, but for now I prepare for releasing demo with significant changes including adding multiple new possibilities and features. I get most of help from Duncan former developer of Drakan, Rodhenik, Jage and used most of free assets from placeholder, OpenGameArt or Unity Asset Store. And of course Teekus(Arokh’s Twin) who edited script, if he don’t mind Ill ask him for help in making books.

I made list of features that will be implemented that I didn't make so far : lever , invisible potion, fire crystal, ice crystal, lightning crystal , artifcats, book system, map of adventures, different type of arrows

Of course, I register game on IndieDB website for get some interest of players
https://www.indiedb.com/games/the-searing-mountain
Take also look at my portfolio:
https://yangez93.wordpress.com/

I spend most of my free time in programming or just making simple scenes. I would definitely need help of 3D artists as in that way I would concentrate on making game mechanics, new features or optimize scripts.

On my sandbox map, I created most of prefabs and make group of the most important prefabs including GUI System, Camera, Player, Main menu or world space canvas, in that way I simply copy all important prefabs and put into levels.

Game is of course inspired by other RPGs and as you might see it is mix of these games, you can see Diablo like click and move system or health and mana orbs, the same for similarities for Drakan (female warrior or rocky mountains similar to Wartok Canyons), I also get inspired by The Elder Scrolls, Risen or Gothic.

Of course I don't want SPAM with screenshots, Ill put one, if someone is interested for more, visit webpages that I linked above :)
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Arokhs Twin
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Re: The Searing Mountain - Fantasy game in Unity Engine by YanGez

Post by Arokhs Twin »

I playtested several builds of this game, it's inspired by Drakan amongst other 3rd person action adventures and it's definitely worth checking out.
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yangez93
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Re: The Searing Mountain - Fantasy game in Unity Engine by YanGez

Post by yangez93 »

Thank you Adrian for testing :) Yeah, it is also inspired Drakan as this game is about medieval female warrior with world of fantasy. Of course as I mentioned above, there are couple features inspired by other games. Of course I have multiple ideas for new levels, concepts or new game possibilities final build will be much more different than tech and playable demos. Unity Engine is good for making 3D games, I decided to make it in that engine, especially when I have experience with it, in comparing to making maps for Drakan here I can write some scripts. Meanwhile, I write story and GDD, it really helps in development as I know what to do when I run Unity project. Project development also speeded up thanks to using external 3D assets as I don't have to spend many of hours in creating 3D models, list of all used assets Ill write in description and in-game credits

One of ideas as some of members mentioned, is about dragon. Probably I won't make dragon system for couple of next builds, as there are other important features to be made including working save-load game, level transition or working settings. First thoughts were about evil dragon, for example character has to defeat dragon using spells or bow while the dragon attacks the player with fire when he is interacting with player(when he is in certain distance to player as other NPCs behaviors are)

Recent important feature is of course shop system, I managed to make simple shop with villager, player decides which item he would buy from gold that he could grab during exploring world, I made bag of gold item, I could change value of amount of gold how much gold player could get after picking it up. The same for cost of specific items, shop system gets information of player inventory about gold count, it changes value after buying items. Probably Ill leave for now infinite amount of items that seller has. When shop system is ready, I also think about making magician shop where player could buy new spells or mana potions

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