Lifts and JumpPads

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shoprat
Dragon
Posts: 144
Joined: Thu Jun 07, 2012 8:52 pm
Location: USA

Lifts and JumpPads

Postby shoprat » Sat Aug 18, 2012 7:22 pm

Anybody got a lift? :)

Sirus
Does anyone out there know if you can create lifts for Drakan MP? I've tried using mechanisms but the darn things just will not activate.

Sirus
Ok just had an idea...can you use a way point system to create the illusion of a lift?

Sageous
Air current lifts would work. If you wanted moving geometry then you could use a looping stomp scene but it wouldn't sync right..but you might not need it to i suppose. There really isn't a perfect solution to this but there are the above suggestions and probably a few more.

Sirus
Ok ill try all that....Thanks again Sageous

Jael
I've created something that works like a lift. Well it goes up and down anyway.

I created a new class with type "Pressure Plate" Ground Object - Pressure Plate

Give the new class a name and a model where Rynn can stand on top. Place the object on your map and experiment with its "Sink Distance", "Sink Speed", and "Sink Rise" properties. You'll have to toy with those properties and the altitude of your new lift. I think the default for pressure plate is start from top and then sink or go down. If you jump and land on the plate while the plate is at it's bottom most point, then the plate goes up again. I've gotten the thing to go from down to up first. Had problems getting it to start from the bottom and go up though.

Hope this is what you were looking for.



Jump pads

Trev
Hey how do these work?

Sageous
Its just the air current class. Point it where you want to go and set the parameters up how you like (how fast it pushes you). To help determine which way its facing turn on direction marks under view options...or even easier just temporarily give it something like a sword for a model (pointer)

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