death fadeout

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CommunismWins
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death fadeout

Postby CommunismWins » Mon Oct 29, 2012 4:19 am

Is there any way to remove the death fade out so the game stays running while you're dead?

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Shelim
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Re: death fadeout

Postby Shelim » Mon Oct 29, 2012 4:12 pm

Short answer: no

Long answer: it may be possible with some advanced memory hacking, but I've never looked into this - and, honestly, I don't want to ;)
Do not follow where the path may lead - go instead where there is no path and leave a trail.

Danger? Hah! I walk on the wild side! I laugh in the face of danger! Ha! Ha! Ha!

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mage150
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Re: death fadeout

Postby mage150 » Tue Oct 30, 2012 5:52 am

just curious as to what you want to accomplish. It might be possible in several ways.
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Shelim
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Re: death fadeout

Postby Shelim » Wed Oct 31, 2012 1:34 pm

Ah, I've forgotten that you can fake character death in STOMP :lol:
Do not follow where the path may lead - go instead where there is no path and leave a trail.

Danger? Hah! I walk on the wild side! I laugh in the face of danger! Ha! Ha! Ha!

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mage150
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Re: death fadeout

Postby mage150 » Wed Oct 31, 2012 5:33 pm

Ah, I've forgotten that you can fake character death in STOMP :lol:
If my memory serves me correct, there is an option for dropping an item/event generator from rynn on death with a stomp scene. I had a stomp scene made for Joaxin's Relic for death scenes but how exactly I did it/where it is archived I can't figure out.
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