If is possible to export the LED geometry them is possible to export the original Arenas, nice.
I will try to import the animations but first need to get up to speed with 3DMax again.
I also don't know how to link a weapon to a character in NeoAxis ( maybe using the hand bone) but by what you said it seams similar to Unity, in it is just a matter of grouping the weapon mesh to a empty game object that is placed on the character hand.
Bellow is a tut to import animated meshs to NeoAxis taken from the official forum, and posted here for future reference if necessary.
<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote">Hi.
It took me quite some time to figure this out, even though it's rather simple. Hopefully, after this tutorial nobody will have to mess around for hours so he could get a animated model into NA.
What do we need?
3ds Max and the NeoAxis Exporter for it. The exporter comes with the engine, so all you have to do is navigate to the SDK/Tools/Exporters folder in your NeoAxis installation folder and run 'NeoAxisEngineExporterInstaller_3dsMax.exe'.
You also need a model which has animations (and keyframes corresponding to those animations).
Okay, let's do it!
1) Open 3ds Max and import/load your model. Now, navigate to the 'Utilities' submenu in the toolbar. Click on 'More' and select NeoAxis Engine Exporter.
2) Click on 'Settings' and press the plus button on the upper-left. Ignore all the bone(s) and select your mesh(es). Then click on the mesh name in the list (the root/parent is 'Objects) and search for the 'Animation' submenu on the right.
3) Under the animations menu, make sure that 'ExportSkeleton' is 'true'. Then click on the 'Animations (Collection)' and there you can add all your animations. Here's what all that stuff means after you've clicked 'Add'.
_Name - the name of the animation. Each name must be unique.
Format - the format of the animation. Leave it at 'Skeleton' for now.
FrameBegin - the starting frame of your animation.
FrameEnd - the ending frame of your animation.
4) Export. Oh, don't forget to enjoy.
I hope this tutorial helped.<hr height="1" noshade id="quote"></font id="quote"></blockquote id="quote">