As u can see in the image (screen.png) i have some trouble to import it in Animeeple.
I think your "*.dae" importer works incorrectly. I've imported Amz_N.dae file to Blender and 3DSMAX9 back and it looks good. But (as I understand) you can use the "25-bones-system" to make animation.
but i will upload you a copy if u dont find it
Sorry, I haven't time to learn it.
- From your previous .obj...
...I can bone it, export in dae and then animated it quickly (amz_test.png rename extension to .mp4) .
The animation looks nice.
But its not from your 25 bones skeleton.
first method:
You can to link these parts of meshes by next hierarchy:
Center -> Chest -> Head
Chest -> R_Shoulder -> R_Arm -> R_Forearm -> R_Wrist -> R_Hand
Chest -> L_Shoulder -> L_Arm -> L_Forearm -> L_Wrist -> L_Hand
Center -> R_Ass -> R_Leg -> R_Boot -> R_Foot
Center -> L_Ass -> L_Leg -> L_Boot -> L_Foot
And work by this "25-mesh-system" as well as the "25-bones-system".
second method:
Make "25-bones-system". The pivot of each bone put to the relevant part of the mesh. Link these bones by thе same hierarchy.
Delete the mesh-system and work to "25-bones-system".
third method:
Only use "25-bones-system" from Amz_N.dae file.
My program can import .bvh skeleton. Can u give me that ? I'll try it.
No, I have "*.bvh"-converter only in Blender 2.58-a but it works incorrectly.
Would it be possible to modifiy the game to base it on .dae rather than .bod ? ..
No, there is no source code of BOD.