Good to see you.
i dont know if the bvh is an animation or just a position. The dae seems an idle animation.
I'm looking forward to learn how apply an perfect symetrical position of the skeleton in blender.. so i should give you an update of this later if needed.
Dont make anything definitive, my skeleton, animations and model are just for testing if it works
For general purpose and in order to share to the Bod gamers and the new comers, we should give our assets (animations in .dae./ .bvh with right number of bones) and create a tutorial to show them how to deal easily with a common 3d soft (i.e blender) ; 3d animation (animeeple) and all the necessary to convert to BOD (3ds max 2.5 and plugins) .
Would it be easy to create a blender BOD export plugin instead of using 3ds 2.5 ? Is Max 9 required to make the job ? I have no idea how you succeed to import my model in the game. Is there a tutorial ? I have 3dsmax2.5 . I found this
http://tptpt.bigtruck-canada.ca/TutorNe ... wChar.html
but i dont know how one get these "severance" import windows :/
Can you explain the guide line of what we are going to do ?
My dream is to create a website/forum where people can share their assets . For exemple, i'm ready to import the world of MK in BOD with the models i found on deviantart (xnlara models). I want this because i think that theres no games equivalent and game engines like Unity are just slow.