Thanks, but it seems I have fixed it somehow... for now. However, I'm sure something will happen again that I won't be able to fix, so I'm now relieved to know that if something goes wrong, I can have help from none other than Prospero!
BTW, I'm using this to make camera movements. It's simple enough for me to understand, and I can make it work, but I'm not exactly sure how the coords work.
AbreCam.AddNode ( (-1900,-1500,-1400),(3000,-1580,-4), 0)
AbreCam.AddNode ( (-1800,-1700,-2000),(0,-1000,0), 6)
AbreCam.AddNode ( (-2600,-2400,-1900),(0,-1300,0), 6)
My guess is: "(-1900,-1500,-1400)" is where the camera starts, "(3000,-1580,-4)" is where it looks at.
Then goes to "(-1800,-1700,-2000)", looking at "(0,-1000,0)" over 6 seconds. And the same for the next one.
After that, it returns to the character's back.
I have also been trying to add combos to different weapons and it seems easy, but I have some questions:
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As the Dwarf, this one lets me do the War Axe combo with the hammer, but I have seen that some maps have it so you can unlock that combo at, say, level 5 instead. How can I do that? I just copied the code and replaced the weapon name, I have literally no idea what the meaning of everything else is.
For example, take a look at this, from Olympus map. Northern Lights one level later and omitting the cross attack:
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#simpyfied northern lights combo, level 19 needed, attack + left AND right
But I don't see anything that refers to the level.
And yet another question...
How can I change the name/power of an specific weapon in the map, while leaving the rest of that kind with their usual names/power?
I can change the name for the weapon (all of them get that name), but they go back to their real name after loading a game, although this bug is in a lot of maps like Fugitive I. It does not seem to happen when I do that to the Minotaur club or the meat cleaver... they keep their new name after loading.