Good Drakan MP levels

Anything to do with Drakan level editing and modifications, post it here! Also this is the place to tell us about your new levels and get player feedback.

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UCyborg
Dragon
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Joined: Sun Jul 07, 2013 7:24 pm
Location: Slovenia

Re: Good Drakan MP levels

Postby UCyborg » Mon Jun 11, 2018 10:11 pm

From what I could gather from browsing through the editor, you have to wrap items that you want to respawn in object of type Rynn Powerup as that object gives you the option to respawn them at regular intervals. If you put them on a map regularly, they're there just until someone picks them up and then gone forever.

One unique ability of that object is to make objects spin with tweakable rotation speed. Because of that, anything wrapped in Rynn Powerup is automatically turned upside down, so I think you'd have to manually adjust angle of each object you place on the map to counter the automatic angle adjustment. By default, say you have the sword, when you place it on the map and don't touch any parameters, it lies on the ground. Rynn Powerup assumes the default state of things and turns it around and starts spinning it to make it obvious. Apparently some map makers noticed and disabled spinning, but didn't pay attention to how object is placed. In editor 3D view, the effects of Rynn Powerup object aren't visible.
"When a human being takes his life in depression, this is a natural death of spiritual causes. The modern barbarity of 'saving' the suicidal is based on a hair-raising misapprehension of the nature of existence." - Peter Wessel Zapffe

UCyborg
Dragon
Posts: 424
Joined: Sun Jul 07, 2013 7:24 pm
Location: Slovenia

Re: Good Drakan MP levels

Postby UCyborg » Tue Jun 12, 2018 9:21 am

Guys, replace DQTest level you have on your machines with this one. The version in Gold Pack was older...also the file with music was missing.

I have also noticed some map makers break the localized text when they make tweaked version of certain objects. For example in DQTest, Poison Arrows are renamed from "<0x840a>Poison Arrows" to "Poison Arrows". This results in the text for them in non-English version of the game to always appear in English. "<0x840a>" part means to use the string with ID 0x840a from Dragon.rrc instead of what follows, if it exists in Dragon.rrc.

OpenDrakan can be used to inspect strings in Dragon.rrc by invoking it like this from Command Prompt:

opendrakan -r Dragon.rrc

The strings will be dumped to out\gui_strings.txt
"When a human being takes his life in depression, this is a natural death of spiritual causes. The modern barbarity of 'saving' the suicidal is based on a hair-raising misapprehension of the nature of existence." - Peter Wessel Zapffe

UCyborg
Dragon
Posts: 424
Joined: Sun Jul 07, 2013 7:24 pm
Location: Slovenia

Re: Good Drakan MP levels

Postby UCyborg » Wed Jun 13, 2018 6:36 pm

I fixed the model fullbright problem in Wartok Canyons (Air). Link on the previous page. That bug with Haste powerup happens on non-dedicated server as well, just not for the hosting player. It seems from other players' perspective, the powerup disappears when anyone walks over it, but the effect isn't applied unless the player is host. No idea how to fix this.
"When a human being takes his life in depression, this is a natural death of spiritual causes. The modern barbarity of 'saving' the suicidal is based on a hair-raising misapprehension of the nature of existence." - Peter Wessel Zapffe

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mage150
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Re: Good Drakan MP levels

Postby mage150 » Tue Jun 19, 2018 12:26 am

Ah, I was just going off of what Jage (mage150) told me, which was that he looked in the editor and it was misdeclared as a Rynn powerup. I guess we just weren't on the same page, then... :?
Yea, I was misunderstanding you. That was on my end. Dragon power ups should be the same bug that is an issue with the game. I never recall these powerups working for anyone in multiplayer unless they are local host and are the actual host.

Wartock Canyons Air was never officially released from what I recall since I could never find enough people to test the map with me. Still something I'd work on if there is enough interest.
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