New Maps and Mods.

Talk about Severance Blade of Darkness modifications and maps here. No tips or tech support questions please, use the forum above. Note that the game is rated 18 so some content may be unsuitable for younger readers.

Moderators: prospero, Ade

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Tomash
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Re: New Maps and Mods.

Post by Tomash »

prospero wrote: Fri Nov 12, 2021 10:20 am I was thinking more of the people who (I hope) will eventually get tp play the map
Yes, we hope too.

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cieply
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Re: New Maps and Mods.

Post by cieply »

prospero wrote: Fri Nov 12, 2021 10:20 am I was thinking more of the people who (I hope) will eventually get tp play the map on their own PCs and won't
want to jump though a lot of hoops to get it running.
Consolle log I was talking about can be a part of the mod, as it is the mod, is it. It's "seamless", user doesn't feel it, it doesn't slow down as it writes to the file, which is buffered, so I don't see any disadvantages to it. Also it can be turned on/ff on demand, so it's even better. You could use kind of `debug_printf()' function in early/debug stage of development and if user experienced bug or crash they could just look into `console.log' and share that "debug info".

debug_printf() could be controlled from config by checking variable.

Code: Select all

DEBUG_PRINT = 1

def debug_print(*args):
    if DEBUG_PRINT:
        for arg in args:
            print str(arg),
        print ""
    return

It can be called with variable number of arguments which will be converted into strings.
Also `DEBUG_PRINT' can by defined in config elsewhere like in console log post.

Code: Select all

>>> debug_print("error:", "ork detected")
error: ork detected 
>>> debug_print("arguments/2", 4, 10.00, 4+3e-2)
arguments/2 4 10.0 4.03
>>> x = 15; y = 30.01
>>> debug_print("x=", x, "y=", y)
x= 15 y= 30.01 
Last edited by cieply on Fri May 06, 2022 1:02 pm, edited 1 time in total.
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vino puro, ...

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Tomash
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Re: New Maps and Mods.

Post by Tomash »

Hi. I've just released the new version v1.2 which expands the mod a lot. Along with fixed weapon models and new combos it allows to drop the bows, eliminate the stucking in the corpses and do some other stuff. See video for more details.
https://youtu.be/vNhByNRpJeg
Download it on Moddb: https://www.moddb.com/mods/mighty-dwarf-mod
Or from Google Drive: https://drive.google.com/file/d/1XRh3TS ... sp=sharing

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cieply
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Re: New Maps and Mods.

Post by cieply »

Tomash wrote: Mon Apr 18, 2022 2:48 pm fixed weapon models

Weapons or character models?
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Tomash
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Re: New Maps and Mods.

Post by Tomash »

cieply wrote: Fri May 06, 2022 1:07 pm Weapons or character models?
Weapons. Hach4, Hacha3, Hacha2 and Espadafilo


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