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'Southern Isles' by Steamteck
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| Review machine: Athlon 950, 256Mb, ATI Radeon 64Mb DDR @ 1024,768 Reviewed 11/08/01 | Download (UK) (Russia) | |
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Introduction: Southern isles is a fairly straightforward 4 level ground / air series, again set in the tropical lands typical of Steamteck's levels. Two of the levels are set above ground and the other two are set in an underground tomb and in the hellish underworld. Your quest is revealed to you as you meet people throughout the lands who give you snippets of information that provide clues as to what's going on. Main review: Southern Isles is very similar to other levels created by Steamteck; it has a large layout and a non linear design where you can basically go anywhere you want although you do need to complete certain tasks in a set order to progress to the next level.
OK back
to the level in question, the plot
of Southern Isles is nicely done; although there's no backstory to the series it
will become apparent what is going on as you 'talk' to NPC's via text messages.
They will often mention things that have been going on recently and generally
point you in the right direction. There aren't any enemies to begin with as its
designed that way but before long you will be waging war on both land and air.
The weapons you will come across are varied but a lot of them are well worn, which is not really much of a problem as you will soon find replacement for a weapon when it wears out. There aren't many enhancements to the weapons themselves, they're fairly straightforward but enough to get you through without too much trouble. As for health potions and other items, they are placed well and are plentiful for the average player to get him / her through to the end without cheating. Arokh's weapons are standard, you start off with the flame breath and pick up the poison later on in your quest.
On to level architecture and general design - the landscaping is good with hills and rocky islands protruding from the sea. There are a few parts where it just doesn't look natural though; it's square and boxy particularly the edges of the rock hill surrounding the tomb entrance. If this area were rounded off instead of having perfectly square edges to natural objects it would look much better. Also the islands have perfectly square edges in places. I liked the villages and the castle though, they look really cool, Steamteck does a great job of creating typical medieval villages and structures. The fortress and the surrounding area in the hell world is really good too; when I got to this bit I thought it was well thought out and it created a tense atmosphere as you explored around.
The tombs were OK, with some traps to try and hinder your progress but if you don't like traps, don't worry because they aren't that difficult. The lighting here was a bit too bright too and there wasn't enough wall / ceiling lights etc.
So, overall, Southern Isles is quite similar to Steamteck's pervious level, but its still a great level series that's worth playing and you will get a lot of fun out of it. The only things that let it down are the lighting and layer bugs. Another good level series from Steamteck, go download it now!
Rating; Architecture & lighting: 7 Texturing: 6 Item & enemy placement: 8 Atmosphere: 8 Gameplay / new ideas / enhancements: 6.5 bugs: a few layer problems Total: 71%
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More screenshots
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