Search found 144 matches

by Ianna Keeper
Thu Jul 23, 2020 12:59 am
Forum: Severance BoD: Help / Game Discussion
Topic: Online BoD sites...
Replies: 79
Views: 44996

Re: blade-of-darkness.bigtruck-canada.ca

Is http://blade-of-darkness.bigtruck-canada.ca down? I tried to connect but it turned out to be impossible. Then Whois says that it's prolonged a month ago. So, is it temporary web hosting issue or something? Someone knows? yeah, looks like it's gone. :( I wonder if bigtruck has backup for hosting ...
by Ianna Keeper
Mon Oct 20, 2014 2:47 pm
Forum: Severance BoD: Modding Community
Topic: Play the Chaos Knight
Replies: 6
Views: 4828

Re: Play the Chaos Knight

This sounds extremely fun! I'll let the evil win this time. 8)
by Ianna Keeper
Wed Apr 03, 2013 11:28 am
Forum: Severance BoD: Modding Community
Topic: fugitive iv the fallen city still TBD
Replies: 64
Views: 30543

Re: fugitive iv the fallen city still TBD

hi Prospero,

great news indeed. It doesn't have to be best/biggest of all time. Great aims usually end with burning early. If you can wrap up your current work to playable state, it is fine for me. :)
by Ianna Keeper
Sun Mar 31, 2013 12:38 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 100673

Re: Multiplayer BOD mod in a new engine.

my casa attempt back in 2011 (with doom3 textures):

Image

I don't have the map file anymore and it's not on my to-do list currently. Feel free to jump in.
by Ianna Keeper
Mon Mar 25, 2013 8:42 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 100673

Re: Multiplayer BOD mod in a new engine.

@Ianna Keeper Looks good mate, indoor environments probably suit the doom 3 engine better anyway so a castle will be the perfect setting. Also i found this interesting bit of text on this map's http://doom3.filefront.com/file/The_Gatehouse;88822 filefront doom 3 webpage... "NOTE TO ALL MEDIEVAL MAP...
by Ianna Keeper
Sun Mar 24, 2013 4:24 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 100673

Re: Multiplayer BOD mod in a new engine.

..also would you like me to post something on the doom3world.org website regarding this project? Perhaps it might spark some interest and help from users already familiar with the doom 3 engine. I don't really want to post anything on D3W because of the 'BoD assets' issue. I was hoping that BoD wou...
by Ianna Keeper
Fri Mar 22, 2013 4:12 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 100673

Re: Multiplayer BOD mod in a new engine.

great news indeed! I really want to help on making it. I have very limited time but in long term it may work. You already know I can create maps in Doom3. What kind/size of maps are we talking btw? Same levels of bod or new places? I vote for new because it'll be more fun to explore. Give me other ...
by Ianna Keeper
Tue Mar 19, 2013 9:53 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 100673

Re: Multiplayer BOD mod in a new engine.

great news indeed! I really want to help on making it. I have very limited time but in long term it may work. You already know I can create maps in Doom3. What kind/size of maps are we talking btw? Same levels of bod or new places? I vote for new because it'll be more fun to explore. Give me other d...
by Ianna Keeper
Mon Mar 11, 2013 5:31 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 100673

Re: Multiplayer BOD mod in a new engine.

I'm still waiting for some dope fresh news on this :)
by Ianna Keeper
Thu Jan 17, 2013 4:26 pm
Forum: Severance BoD: Help / Game Discussion
Topic: Merry Christmas all
Replies: 9
Views: 4124

Re: Merry Christmas all

A little bit late to say but...

Happy New Year Bod People. :)
by Ianna Keeper
Sun Aug 12, 2012 6:50 am
Forum: Severance BoD: Help / Game Discussion
Topic: BoD has finally made it to SDA
Replies: 4
Views: 2841

I remember. They are still on my hdd I'm sure. Amazing that you completed the game less than 50 mins. Actually I never think about your final boss trick. That was neat.

Congrats!
by Ianna Keeper
Sun Aug 12, 2012 6:40 am
Forum: Severance BoD: Help / Game Discussion
Topic: Future changes to the forum
Replies: 12
Views: 5346

hey this is some serious news and I just hear it.[B)]
anyway good news is always good.[8D]
by Ianna Keeper
Sun Jan 22, 2012 3:45 pm
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 100673

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Argoon</i> About the statue no that is not the one and is only 6000 polys (the detail is from the normal map), imo that is not considered a high poly mode...
by Ianna Keeper
Sun Jan 22, 2012 11:09 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 100673

@argoon

slow but nice progress.[8D]

If that statue model is this one
Image
then you may need to optimize light sources or it's shadowmesh, since it's high poly.[;)]
by Ianna Keeper
Thu Jan 19, 2012 11:21 am
Forum: Severance BoD: Modding Community
Topic: Multiplayer BOD mod in a new engine.
Replies: 349
Views: 100673

This mod will win the award of mod of the year, if this speed of progress continues. [:)]