Search found 297 matches

by ASSASSIN
Fri Mar 12, 2004 8:35 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan2PC questions
Replies: 76
Views: 15063

Drakan:SoTP can handle a maximum of 255 items in a campaign/map. However, this limit was set by me and I assume it can be extended - to ca 65535, maximum. It might increase RAM usage a bit though. However, the point is taht I can use nearly as many items as I want, so beware =)
by ASSASSIN
Wed Mar 10, 2004 9:35 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan2PC questions
Replies: 76
Views: 15063

Heh! Cool! =) Will upload it tomorrow!

>>
Uploaded! If you want to, pay a check there. :) THere are trillions of new stuff there also ;) btw
by ASSASSIN
Sun Mar 07, 2004 11:14 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan2PC questions
Replies: 76
Views: 15063

There weren't poison crystals in OOTF, yep! :)
by ASSASSIN
Sat Mar 06, 2004 2:01 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan2PC questions
Replies: 76
Views: 15063

The weapons description are short because I plan on putting your descriptions there later. These are temporary ones. ;)

These weapon modells are from Drakan:OOTF directly btw ;) lol I just cut 'em out and gave them an invisible background. :)

And get better. No rushin you know. =)
by ASSASSIN
Thu Mar 04, 2004 11:48 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan2PC questions
Replies: 76
Views: 15063

I will be putting your finished works up on the site tomorrow. :) Thanks a bunch and keep the great job up!
by ASSASSIN
Wed Mar 03, 2004 8:05 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan2PC questions
Replies: 76
Views: 15063

LOL! Naw :) I'll name 'em ;)

And good work so far btw! :D
by ASSASSIN
Wed Mar 03, 2004 8:03 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan2 inventory pictures
Replies: 3
Views: 1208

I added that PS to prevent you from having an urge of making pics instead of those stories. Not rushing ya btw - quality before quanity, though I never had and don't have any doubts in you. :)
by ASSASSIN
Wed Mar 03, 2004 11:31 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan2 inventory pictures
Replies: 3
Views: 1208

Drakan2 inventory pictures

Okay. Here is the plan. Drakan2 is getting on rather fine now, I have completely redone the inventory of Quake2 to give it some sort of RPG feeling. This brought up the need of a few things, though. If you want to see your work in Drakan2, what you can send this time: inventory item pictures! The in...
by ASSASSIN
Tue Mar 02, 2004 8:48 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan2PC questions
Replies: 76
Views: 15063

Looks okay so far. :) No rush, though. I am doing major changes to the game, and it aint looking like being ready tomorrow. ;)
by ASSASSIN
Tue Mar 02, 2004 12:07 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan2PC questions
Replies: 76
Views: 15063

Hehe, thanks =)
by ASSASSIN
Mon Mar 01, 2004 10:16 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan2PC questions
Replies: 76
Views: 15063

First, some generic info (story?) about items, enemies or the main characters of Drakan (Rynn, Arokh, Heron, Navaros, Atimar, Delon, anyone-who-I-forgot) - feel free to write about anything :) It can be long if you would like to make it long... make it into TXT or DOC file; if you feel like includin...
by ASSASSIN
Sat Feb 28, 2004 11:42 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan2PC questions
Replies: 76
Views: 15063

I will most likely implement durability. However, unlike OOTF, hitting the landscape WILL damage weapons. =) About forcing the player use Soultaker - playes who orientated to archers or mages would be really happy about it, I believe. :) And you can make the history about the famous swords of Drakan...
by ASSASSIN
Sat Feb 28, 2004 7:33 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan2PC questions
Replies: 76
Views: 15063

=)

Well, I will try to fix the bugs in the current build for now. I'm getting closer; if I sorted the mapsize and the playermodell bugs it would be ready... no need to say, taht two is the hardest issue tho :P
by ASSASSIN
Sat Feb 28, 2004 1:10 am
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan2PC questions
Replies: 76
Views: 15063

=) Thanks! And that's a rite point there, about games that are still being played. At I didn't forget: it's already in. :) In fact, it will behave a bit different! Unlike OOTF, even if the victim dies you will still get your HP drained - there will be a powerup to (temporarily) disable Soultaker's H...
by ASSASSIN
Fri Feb 27, 2004 11:24 pm
Forum: Drakan (PC) Game Discussion & Technical Support
Topic: Drakan2PC questions
Replies: 76
Views: 15063

Well, depends how you mean it. It will be a mix of the two... but not as complex as UT I believe, as Quake2 (and hence Drakan2) has no "built-in C" language, which UT had. :) And I will try to make all stuff user friendly as well... Hope you understand it's not the main point at this level...