Search found 176 matches

by krehmall
Mon Dec 21, 2009 11:36 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 103113

ok i ve made it here collapse.py floor1=Bladex.GetSector(145000,-5850,68500) floor1.Active=0 floor1.InitBreak((0.0, 300.0, 0.0), (1600.0, 0.0, 1000.0), (100.0, 0.0, 500.0)) floor2=Bladex.GetSector(148750,-5850,72250) floor2.Active=0 floor2.InitBreak((0.0, 300.0, 0.0), (1600.0, 0.0, 1000.0), (100.0, ...
by krehmall
Mon Dec 07, 2009 3:43 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 103113

New question! Ive created colapsing hole on floor by using scripts from floor demo map.It worked but now i ve made biger hole and it works but the colapse sound is a bit quet and dust efects not appear ccan anyone help me the hole have 7 sectors.Please help! def SetFloor1Trigger(name): Bladex.SetTri...
by krehmall
Thu Dec 03, 2009 2:38 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 103113

i know i fixed this before but after that was problem.in end of all with some help of BLADEX dude.i fixed it more.but after all i found out that in pj.py was missed

per.SendTriggerSectorMsgs=1
how does this script effects?
but floor now ok tnx[8D]
by krehmall
Thu Dec 03, 2009 1:56 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 103113

ok fixed but floor doesnt collapse when i stand on it
by krehmall
Thu Dec 03, 2009 1:05 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 103113

ok i entered in console what you sad.
hole dessapeared[:0]
but it not collapses when i step on it[V]
and console not say anything about erors
by krehmall
Thu Dec 03, 2009 12:10 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 103113

roof1.InitBreak((0.0, 300.0, 0.0), (1600.0, 0.0, 1000.0), (100.0, 0.0, 500.0))
i dont understand what numbers here say and i recheked coords thay are correct[^]
by krehmall
Thu Dec 03, 2009 10:32 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 103113

I ve got question abot collapsings i set scripts but yet i see hole and there is nothing to coolapse. collapse.sf NumGhostSectors => 1 BeginGhostSector Name => SectorFantasma0 FloorHeight => 5.300000 RoofHeight => 60.000000 Vertex => 76.250000 -69.250000 Vertex => 77.750000 -70.500000 Vertex => 77.7...
by krehmall
Mon Nov 30, 2009 12:44 pm
Forum: Severance BoD: Modding Community
Topic: Texture Editing How To
Replies: 194
Views: 67592

something like transformers,[:D] but golems ,i dont like they green color of metal it looks old.
by krehmall
Mon Nov 30, 2009 9:12 am
Forum: Severance BoD: Modding Community
Topic: Texture Editing How To
Replies: 194
Views: 67592

Image
something like this
Image
or this[:D]
a lot other examples here-
http://www.toxel.com/inspiration/2009/0 ... culptures/
by krehmall
Sat Nov 28, 2009 9:36 pm
Forum: Severance BoD: Modding Community
Topic: Texture Editing How To
Replies: 194
Views: 67592

Hi ,charly ,lets go to candy montain XD jocking(maybe someone knows this joke from youtube)
Anyway ,do you have skin of metal golem which is made from good steel,cos green metal looks bad:(
by krehmall
Wed Nov 25, 2009 1:57 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 103113

this one code has worked,but i not understood the second method with "dosomething",i ve tryed it to script,stil cant understand how to use it.
by krehmall
Tue Nov 24, 2009 2:13 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 103113

# And you don't need to import GameText if you don't use the functions of this module[:)]
I did used functions of this module ,i just cuted this part.
And new script youve added dont works ,the console did not liked this new script why to write it,if I already writed it in triggers.py?[:(]
by krehmall
Tue Nov 24, 2009 10:50 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 103113

Hi ppl ive growen up a bit,and in scriting too[;)] So i stock on tut8 triger sectors i creates ork,hides him in trigers.py: import Bladex sect_ork1=Bladex.GetSector(20250, -5000, 13750) sect_ork1.OnEnter= UnhideOrk1 In DefFuncs: import GameText import Bladex import darfuncs def UnhideOrk1(sector,ent...
by krehmall
Fri Nov 20, 2009 10:46 pm
Forum: Severance BoD: Modding Community
Topic: Texture Editing How To
Replies: 194
Views: 67592

Btw [email protected],how your progress in map?Which stage you working on?And I hope you now understood,why i wasnt at championships.If i was lived near i would be glad to meet you all Bladers[:D]
by krehmall
Fri Nov 20, 2009 2:50 pm
Forum: Severance BoD: Modding Community
Topic: Texture Editing How To
Replies: 194
Views: 67592

I not gone yet [:D]
just tired to write a lot.I yet working on Orc Fortresssssssssss [:o)]
sorry that i made you ppls to fel that i gone, i never quit BOD forever