Search found 61 matches

by sgi1981
Sat Jul 19, 2008 12:30 am
Forum: Severance BoD: Modding Community
Topic: My mod: LAUNCH BALLS (STONES)
Replies: 13
Views: 4061

Hello CjCalc.
Please, look image screen from game in Bolones on my Blade.
http://sgi.bigtruck-canada.ca/Screens/Bolones/snp0.jpg
At once after loading a map I can not play further in Bolones.
by sgi1981
Tue Oct 23, 2007 11:33 pm
Forum: Severance BoD: Modding Community
Topic: SGIMMPWorkStation 2.X.
Replies: 19
Views: 8721

Blade supports compression of textures. I experimented with textures the big sizes (8192*8192) which have a primitive picture, using engine D3d.dll. I know, that engine D3d.dll does not use OpenGL and DirectX, and uses the main processor. But in memory the size of textures in bytes has appeared less...
by sgi1981
Tue Oct 09, 2007 2:15 am
Forum: Severance BoD: Modding Community
Topic: SGIMMPWorkStation 2.X.
Replies: 19
Views: 8721

I have a little changed the program-compiler of MMP-files. The reason in the following. Recently I have installed package Service Pack 2 for Windows XP. When has tried to test the program - it was not started and there was a reference to storage error. And so, I have corrected this error, and now th...
by sgi1981
Mon Jun 18, 2007 8:56 pm
Forum: Severance BoD: Modding Community
Topic: Dwarf Wars
Replies: 27
Views: 7918

In a file "DwarfWars.lvl" of a mistakes. Mistakes in a line "Bitmaps -> ..\\\\..\\\\3dobjs\\\\firering.mmp" correctly "Bitmaps -> ..\\..\\3dobjs\\firering.mmp" Mistake in a line "Bitmaps -> ..\\..\\3dChars\\\\enanos.mmp" correctly "Bitmaps -> ..\\..\\3dChars\\enanos.mmp" Mistake in a line "#Bitmaps ...
by sgi1981
Mon Apr 02, 2007 9:54 am
Forum: Severance BoD: Modding Community
Topic: SGIMMPWorkStation 2.X.
Replies: 19
Views: 8721

You loaded from my site the new version of my program from the moment of my message 15 Mar 2007: 22:08:47?
by sgi1981
Fri Mar 30, 2007 11:37 am
Forum: Severance BoD: Modding Community
Topic: SGIMMPWorkStation 2.X.
Replies: 19
Views: 8721

To <b>brian</b>
Give me a configuration of your computer
by sgi1981
Thu Mar 15, 2007 10:08 pm
Forum: Severance BoD: Modding Community
Topic: SGIMMPWorkStation 2.X.
Replies: 19
Views: 8721

I modernized the compiler of textures. Download it is possible under the same reference http://sgi.bigtruck-canada.ca/my%20programs/SGIMMPWorkstation%202.X.zip Has added an opportunity "export textures list" to a file DAT. For this purpose it is necessary to go in a file MMP, to allocate necessary t...
by sgi1981
Sun Mar 04, 2007 4:58 pm
Forum: Severance BoD: Modding Community
Topic: Hi all, 1st post, some LED questions
Replies: 69
Views: 17359

We write a file "*.bat".
We create on a desktop a shortcut for this file.
We change properties of this shortcut so:
establish a combination of keys for fast start "*.bat", for example ALT+CTRL+Z.
by sgi1981
Wed Feb 28, 2007 9:21 pm
Forum: Severance BoD: Modding Community
Topic: Hi all, 1st post, some LED questions
Replies: 69
Views: 17359

copy C:\bp\soft\BladeToolsEnglish\Example\MyMap.MP C:\bp\soft\BladeToolsEnglish\Compilers\MapsCompiler\MyMap.MP C:\bp\soft\BladeToolsEnglish\Compilers\MapsCompiler\Bc.exe C:\bp\soft\BladeToolsEnglish\Compilers\MapsCompiler\MyMap.MP C:\bp\soft\BladeToolsEnglish\Compilers\MapsCompiler\MyMap.BW copy C:...
by sgi1981
Fri Sep 29, 2006 10:24 pm
Forum: Severance BoD: Modding Community
Topic: MAX SCRIPTS FOR BLADE
Replies: 138
Views: 56889

These models of the characters will take root in Fugitive IV?
by sgi1981
Wed Aug 30, 2006 10:09 pm
Forum: Severance BoD: Modding Community
Topic: SGIMMPWorkStation 2.X.
Replies: 19
Views: 8721

Hi friends ! I present for you my created program, which, I hope, will facilitate your work http://sgi.bigtruck-canada.ca/my%20programs/SGIMMPWorkstation%202.X.zip gives the following opportunities: 1. Packing the images of formats "*.BMP", "*.JPEG", "*.PNG", "*.TIFF", "*.GIF", "*.EMF", "*.WMF", "*....
by sgi1981
Tue Aug 15, 2006 2:12 am
Forum: Severance BoD: Modding Community
Topic: SGIMMPWorkStation 2.X.
Replies: 19
Views: 8721

SGIMMPWorkStation 2.X.

Soon I shall give an opportunity to take advantage of the new version of the compiler of the images.
The version 2.0 (beta).
It - is much more opportunity.
The image of the main window of the program...

http://img43.imagevenue.com/img.php?ima ... _421lo.JPG
by sgi1981
Tue Oct 11, 2005 4:01 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 102266

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by prospero</i> Yes.....I suppose I know what about half of them are for. Some I have a vague idea and the rest are mostly a mystery.[8)] The last one 'GetTr...
by sgi1981
Mon Oct 10, 2005 10:11 pm
Forum: Severance BoD: Modding Community
Topic: FugitiveIII
Replies: 108
Views: 25628

Prospero. And you tried to remove symbols # in a file cfg.py such lines: " #try: # os.remove (".. \\.. \\ Maps \\ FugitiveIII \\ pak \\ BODPak.dat ") # os.remove (".. \\.. \\ Maps \\ FugitiveIII \\ pak \\ pf.pak ") #except: # pass " ? It is a fragment of your file FUGITIVEIII\cfg.py. Not in what oth...
by sgi1981
Mon Oct 10, 2005 3:11 am
Forum: Severance BoD: Modding Community
Topic: FugitiveIII
Replies: 108
Views: 25628

Prospero.
How you think, what the players would make in BLADE, if not your development?