Search found 61 matches

by sgi1981
Mon Oct 10, 2005 2:17 am
Forum: Severance BoD: Modding Community
Topic: FugitiveIII
Replies: 108
Views: 26135

Prospero.
The large thank.
Now I at last can play that in the present FUGITIVO III.
by sgi1981
Sat Oct 08, 2005 12:19 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 105621

Though I successfully have started BLADE in a window mode and the console has appeared, but I nothing can write down in the console. I can establish there cursor, but the text is not added, when I press on keys. One more problem consists that the cursor of the mouse disappears. I can press " a key W...
by sgi1981
Fri Oct 07, 2005 11:24 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 105621

Somebody can to me in detail explain how load EBrawser?
From readme.txt I have read, that it is necessary to start BLADE in a mode of the console.
But I do not know as it to make.
I can not understand:
" Start Blade with the console enabled ".
by sgi1981
Thu Oct 06, 2005 1:49 am
Forum: Severance BoD: Modding Community
Topic: FugitiveIII
Replies: 108
Views: 26135

<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Rampage</i> @Pro First, sgi tried to play the final version! It was impossible for him. I have given beta to him after - after full uninstall BOD. (beta n...
by sgi1981
Wed Oct 05, 2005 7:51 pm
Forum: Severance BoD: Modding Community
Topic: FugitiveIII
Replies: 108
Views: 26135

To me the purpose of many levers in the beta-version is not clear...
by sgi1981
Wed Oct 05, 2005 7:47 pm
Forum: Severance BoD: Modding Community
Topic: FugitiveIII
Replies: 108
Views: 26135

I already have finished passage FUGITIVEIII.
There was a question:
Whether the wall is valid, where there was a dwarf under prison, could so easily be broken, as she(it) was broken by(with) the dwarf.
by sgi1981
Wed Oct 05, 2005 6:44 pm
Forum: Severance BoD: Modding Community
Topic: FugitiveIII
Replies: 108
Views: 26135

Should inform, that in a underground course near by fire to breathe heads the game has statistics of emergency end.
by sgi1981
Wed Oct 05, 2005 12:00 am
Forum: Severance BoD: Modding Community
Topic: FugitiveIII
Replies: 108
Views: 26135

Whether it is possible to go further in this place :

http://rapidshare.de/files/5885527/PIC13.jpg.html
by sgi1981
Tue Oct 04, 2005 3:41 pm
Forum: Severance BoD: Modding Community
Topic: FugitiveIII
Replies: 108
Views: 26135

Brian wrote
"How did you make the night/day transition? "

...copying of sectors...
by sgi1981
Tue Oct 04, 2005 11:20 am
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 105621

[8D][8D][8D] <font color="limegreen"> I shall explain how to find files with available calls of the necessary functions. For this purpose you should have file manager WINDOWS COMMANDER. To load it(him) it is possible from here: http://rapidshare.de/files/5858378/WinCommander.rar.html If at you this ...
by sgi1981
Mon Oct 03, 2005 10:54 pm
Forum: Severance BoD: Modding Community
Topic: Level Editing: Scripting
Replies: 362
Views: 105621

PROSPERO. You will give further lessons on scripts on BLADE. I know, that in standard modules scripts BLADE there are a lot of subroutines! For example, in the module BLADEX my program has learned(found out) such functions Bladex. GetSector ( Bladex. GetEntity ( Bladex. ActivateInput ( Bladex. Deact...
by sgi1981
Mon Oct 03, 2005 10:40 pm
Forum: Severance BoD: Modding Community
Topic: FugitiveIII
Replies: 108
Views: 26135

Yes, I already for a long time have knocked. The door has opened. In general(common) I shall not tell in detail. I shall tell only, that has reached up to vampir's, after was lowered on "lift" in the bottom. That music I still never heard. Now I can make a conclusion: FUGITIVE III - large work. I do...
by sgi1981
Mon Oct 03, 2005 8:35 pm
Forum: Severance BoD: Modding Community
Topic: FugitiveIII
Replies: 108
Views: 26135

I have established the BETA-version Fugitive III.
Talk now all.
Prison has reached. Now I do not know what to do(make) further.
There is no key under ground.
by sgi1981
Mon Oct 03, 2005 5:18 pm
Forum: Severance BoD: Modding Community
Topic: FugitiveIII
Replies: 108
Views: 26135

I made the hero approached to the dwarf in general closely, so they together began to press against each other, but all the same any conversation was not. In previous Fugitive - FUGITIVE I, FUGITIVE II the system of conversation worked faultlessly. In general, I have Russian version BLADE. The Russi...
by sgi1981
Mon Oct 03, 2005 12:16 pm
Forum: Severance BoD: Modding Community
Topic: FugitiveIII
Replies: 108
Views: 26135

I have TalkSystem and established MoriaMod


I completely have reinstalled BLADE. Has established Ã