<blockquote id="quote"><font size="1" face="Verdana, Arial, Helvetica" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by esfumato</i>
I think the Wizard should be able to use potions for health, if he don't want to spent mana why doing the things in normal way. (is it a reason beacuse being a wizard to stop eating or drinking water?)
What about, The wizard should find books instead of weapons, for new spells like in Diablo I think that is a easy way and give it a real way beacause the spells didn't appear in weapons them are learnt, Also we can combine it with new
We can use the animation of the Runes when the wizard read a book and learn a new spell the Rune get into the Hero we could do something similar for this Books.
At the objects at Blade we already have 5 magic wands for the wizard varita1, varita2 etc. less work to do
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I did not say that the mage should not use health potions. I did say that the mage should not have "magic potions" that replenish his magical abilities. The wizard should use the same power and health potions and eat the same food as any other character.
The "book" idea is a superb one. Instead of picking up weapons, the mage could pick up book pages and cycle through these pages, as others cycle through weapons, in order to select a spell. The page (or book could be then seen in his hands as he invokes his magical energy and releases the spell. The mage could pick up an "open book" clearly showing a symbol, representing the spell, on the revealed pages, this could then produce a supposed "page cycling effect" when spells are selected. The book (or really "books") itself would then seemingly produce the magical "discharge".
I really think the sword should be dropped. The mage should not be adle to use anything except a staff, and should have a spell (magic missile or later flame arrow) that would fire an arrow-like object to activate remote buttons, instead of the bow.