Texture Editing How To

Talk about Severance Blade of Darkness modifications and maps here. No tips or tech support questions please, use the forum above. Note that the game is rated 18 so some content may be unsuitable for younger readers.

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charly
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Postby charly » Thu Mar 04, 2010 10:53 am

misunderstood[:I]
I dont talk about the new bod stuff, just when I add a simple ork an dark ork mesh or gold ork [B)], they act like blind sometimes, more then te default orco

my home pc is in peaces, we got some change in our flat, so I nned to put it together [:D], maybe on weekend I can test this ultraedit story

charly
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Postby charly » Mon Mar 08, 2010 7:52 am

ok Prospero I instaled the hexeditor

I opened the bod file great ork
I saw the great_orkb(dunno what that b for) name on the top of the readable text part
higligth it, replace with the new name
but after replace, the readable part dont changed, so dunno what happend

second, I dont wanna my name in the BOD file, so

Great_ork -> GreatOrkA
GORKF -> GORAF
GORKF_W -> GORAF_W
GORKB -> GORAB
GORKB_W -> GORAB_W

Gok_A.bod and Gok_A.mmp

if I got these the code looks so?
Gok_A1=Bladex.CreateEntity("TestGok_A1","Great_Ork",0,0,0,"Person","Gok_A") <- what do u think, I am only 20% sure what I done here [:D]

Sir Random
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Postby Sir Random » Mon Mar 08, 2010 8:33 am

You should have:
Gok_A1=Bladex.CreateEntity("TestGok_A1","Great_Ork",0,0,0,"Person","<font color="green">GreatOrkA</font id="green">")

charly
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Postby charly » Mon Mar 08, 2010 12:03 pm

thx SR

and what about the texteditor, is it ok that after replace I cant see change in the readable part?

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prospero
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Postby prospero » Mon Mar 08, 2010 12:18 pm

Make sure you are in <b>Hex Edit </b> mode. You select this through one of the drop downs at the top.
Sorry I might be a bit vague, as I am not on my own PC at the mo so I haven't got the editor to refer to.

When you use Search-Replace you will get a box with two fields:

The text you highlighted in the top box and underneath you type in what you want to replace it with. Then click '<b>Replace All</b>'.

Be careful <b>not</b> to use the <b>'Replace In Files</b>' option.

charly
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Postby charly » Mon Mar 08, 2010 12:21 pm

thx Pro,

I think I wasnt in Hexedit mode [:)]

yee I saw that replace, and i made replace all (not in files)
when I replaced the texture names GORKF -> GORAF, there was a many, 11747 replacment

ok I try again

till then here is moria ork
Image[:D][:D][:D]

charly
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Postby charly » Tue Mar 09, 2010 7:34 am

other thing, maybe someone got the answer

what is the internal name for the multiplayer skins, so I could give them mesh to enemies, for example, I could give knightskin1 skin for ragnar

I could give Barbarien_L low armour skin for a great ork, thats ok,

EnemyTypes.EnemyDefaultFuncs(pers)
pers.SetMesh("Barbarien_L")

but maybe someone know the internal names for the multiskins so I could give barbarien gladiator skin for an ork [:D]

thx

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prospero
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Postby prospero » Tue Mar 09, 2010 9:36 am

I can't remember exactly, but they are something like:

AmzSkin1
AmzSkin2
KgtSkin1
KgtSkin2
BarSkin1
BarSkin2
DwfSkin1
DwfSkin2

The armour skins are just appemded _L _M and _F (light, medium and full) in place of _N (No)

I fairly sure on the Amz and Bar, but the Kgt could be Knight and the Dwf could be Dwarf. You can check by opening the .BOD file (don't need a HEX editor just to read it) and looking at the human-readable name at the top.

charly
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Postby charly » Tue Mar 09, 2010 10:04 am

hi Pro, thx

soo: pers.SetMesh("BarSkin2")

I saw in Dals Revenge, there are multi skined comig to hunt Dal down, there u used this code for getting multis in the game?

charly
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Postby charly » Tue Mar 16, 2010 7:35 am

skin pack3 coming soon

with dark forces
Image


I try to make skins for the heros of blade war I.
Erish Kigal
Amlach
Gorlond
Nergal
Sawan
Frair

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IrateGiant
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Postby IrateGiant » Tue Mar 16, 2010 10:30 am

[:0] ... Amazing! [:p]

charly
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Postby charly » Mon Mar 29, 2010 7:45 am

I made the NPK skins to evil
NPK: Duke skin, Mortimer skin, WOunded knigth skin in one mmp
where it needs there are no black knights, Tell Halaf, Shalatuwar, so there I put the NPK.mmp int hte map folders, and linket them so in lvl file

evil duke - Duke mesh
Image

dark knight2 NPK mesh
Image

dark knigth3 - Mortimer mesh
Image

but in the other maps with these 3 evil skins + dark knigth skin + dark ragnar skin, + dark traitor knightskin u can have 6 diferent skined evil knight in one map, the only proplem I got eith BOd that there were to much same enemies, if the enemies got just little diffrenses I am happy [:D]

thx to the human knigth mesh, the evils got good 3D face, with nose, so not so FLAT face like the DArk Knight mesh, from I made the lizard knigth with that cube face [:(]

charly
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Postby charly » Thu Apr 08, 2010 12:23 pm

some alien feeling vamp
Image

i finish the heros skins and load up, the I start to make the full weapons.mmp to make dirty bloody rusty blades

esfumato
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Postby esfumato » Thu Apr 08, 2010 9:47 pm

the mouth is on the eyes! make it smaller.

charly
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Postby charly » Fri Apr 09, 2010 7:57 am

that was the plan, but I make another model just for you with smaller mouth


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