OpenGL Fog fix Mod

Talk about Severance Blade of Darkness modifications and maps here. No tips or tech support questions please, use the forum above. Note that the game is rated 18 so some content may be unsuitable for younger readers.

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Tomash
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Re: OpenGL Fog fix Mod

Post by Tomash »

http://www.mediafire.com/download.php?anynctk0500and9

This is already "cleared" defile.bw
Don't forget to remove files "Orlok_M10/pak/BODPak.dat" and "Orlok_M10/pak/pf.pak"

flo00o
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Re: OpenGL Fog fix Mod

Post by flo00o »

Tomash wrote:http://www.mediafire.com/download.php?anynctk0500and9

This is already "cleared" defile.bw
Don't forget to remove files "Orlok_M10/pak/BODPak.dat" and "Orlok_M10/pak/pf.pak"
Thanks man,
worked great.

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Re: OpenGL Fog fix Mod

Post by sgi1981 »

Tomash wrote:Well, You can contact the author of this soft
ICQ: 194333217
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Skype sgi1981
There is a curvature of our space. All material bodies - geometrical bodies.

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Re: OpenGL Fog fix Mod

Post by sgi1981 »

Download my version rOpenGL
http://sgi.bigtruck-canada.ca/patches/rOpenGL.zip
Cancel OpenGL Fog fix Mod and use my rOpenGL.dll
There is a curvature of our space. All material bodies - geometrical bodies.

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prospero
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Re: OpenGL Fog fix Mod

Post by prospero »

Bit off topic but related......

When running OGL in windowed mode, the picture is very dark. If I try to adjust the video options it doesn't like it at all. For some reason the controls lag. Try to increase the brightness and it takes about ten seconds to go one step. Then it doesn't seem to make any difference.

This is a major annoyance to me as I like to play windowed for de-bugging and EBrowser purposes and I can't see a damn thing in darker places. :?

Anyone any ideas?

Sir Random
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Re: OpenGL Fog fix Mod

Post by Sir Random »

Have you tried adjusting the alpha in the OpenGL settings? you can access them in the startup menu, when selecting the video render .dll
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prospero
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Re: OpenGL Fog fix Mod

Post by prospero »

Can't find that bit. :?

I did find a tab with sliders on to adjust the gamma/brightness/contrast and that helps. :D

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Re: OpenGL Fog fix Mod

Post by Sir Random »

prospero wrote:Can't find that bit. :?

I did find a tab with sliders on to adjust the gamma/brightness/contrast and that helps. :D
That's the tab I meant, but I typed alpha instead of gamma, too many late nights... :D
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